The Kokiri Thesis

By Post Rapture


Special Thanks to: God, the Bible, Juliet Singleton, Cade, carnations, Schindler's List, drowsy eyes, midlife crises, creative writing class, dry eyes, pixie perverts, psychosis, bloodshot eyes, the young scarecrow, and the wide world of crushes

"Whosoever therefore shall humble himself as this littlest child, the same is greatest in the kingdom of heaven. And whoso shall receive one such little child in my name receiveth me. But whoso shall offend one of these little ones which believe in me, it were better for him that a millstone were hanged about his neck, and that he were drowned in the depth of the sea."

-Matthew 18: 4-6

General:

It's long been said that the trees of Hyrule's beautiful emerald forests were once dark and brown, lacking life and a depth of feel. Then one day, out of nowhere, the warmth of green sprouted from the roots and into the very leaves of the wooden giants. Faeries flourished in ecstasy, making the wilderness a land of happiness, and deku trees rose to become the sages and oracles of natural wisdom. And beneath the pattering feet of such thriving growth existed a secret race of precious jewels; of giggling youth in endless play, whose childish complexions added more than was necessary to the cuteness and warmth of the misted forests.

Alas, in all of the wonder of our ancient, Hyrulian history, the mysterious Kokiri have captured the hearts of archaeologists' dreams, far and wide, across the realm of Demiari. Never, even in the pretty pasts of Jueland and Moldera, has there been a singular society so sought-after, so wondered about, as the faerie children of the forest, known as the Kokiri.

Likely, it is due to the idea that, for once in the timeline of forever, there flourished a tribal race of short Hylian-look-a-likes, with age ceasing to be the barrier that barred them from endless days of play and childhood. It is the fantasy of both queens and kings to give up their world and regress back to their period of innocence, when a leaping tektite was a marvel to their eyes, or a tasty sliver of deku baba meat made them gasp in joy and their tiny mouths water.

It has long been the vision in Demiarian historians, that such a life of bliss was indeed characteristic of a mysterious race, believed to have died out in minor numbers nearly half a millennium ago. Alas, in cerca 4052, the last known sighting of a tribe of forest children was told. Ever since then, the legend of the once-harmonious faerie children has been a mystery, a mere tale of the near-extinct, Catalian 'Kokiri' tribe and old books in the archives of North Castle.

Yet, in truth, the Kokiri tribes have always been a mystery. Even in the times of their flourishing, it is said that hardly a Hylian soul knew what to make of them.

It has only been in recent history, through the recovery of ancient manuscripts by a diligent sage, code-named 'Post Rapture', and through the modern day efforts of the notable archaeologist, Darren of Koholint, that we've finally grasped what exactly these children were like, what their habits were, what their lives entailed, and finally, what tragedies they suffered. And, with the greater revelations that take place, Demiarians are looking everywhere for a hint that the innocent race might still be in existence. Already, there have been rumors in remote forests in Jueland, Catalia, and Lemmink of true sightings. May our efforts be successful, and not torturous to the souls of such forested origins.

Attributes:

Contrary to what most people might think, the Kokiri aren't directly linked to us on the family tree. It would seem likely that such bipeds could easily include themselves into the nearby branches, right next to the likes of the similar Hylians, Humans, and Sheikah. But, in reality, the Kokiri have a form of reproduction, growth, and bodily function that make them just about as unrelated to the Hylian physiology as a Feordian would be, or maybe even a deku scrub!

Basically, the main difference lies in the Kokiri composition. All comedy put aside, the Kokiri children are merely walking plants. Their origins lie within the roots of trees, and their metabolism seems partially reliable on the aspect of photosynthesis, unlike what most beings think.

First of all, the blood of the Kokiri is green, not red like Humans, Hylians, and Gerudo. Within their bloodstream exists such a high level of chlorophyll that the emerald hue is impossible to get rid of without causing death to its childish host. In the past, when Hylians first witnessed the likes of the Kokiri, the green color of their blood was a fascinating aspect to the naked eye.

But most surprising of all Kokiri attributes is surely the one that they're most famous for; eternal youth. Indeed, all throughout the long life of Kokiri, there is barely any sign of physical growth or maturity. The condition of the Kokiri mind and body remains similar to that of a ten-year-old Hylian or Human child, and throughout a faerie child's life, an endless well of energy keeps them going active, even to the day they die.

Kokiri are very agile beings, and good athletes in addition. Any child could proportionally outrun a Hylian, if such a being was his or her size. But, to the side of physical endurance, a mental state usually stays uniform throughout their mortal lives. From emergence to death, a Kokiri boy or girl will possess a naive personality, suggestive of childhood innocence.

Sensitivity is another major aspect to a Kokiri soul. Any mere act of violence and hatred can lead a Kokiri child bawling in tears, or a happy situation lead to gigglish laughter. Kokiri are very fearful, and like a helpless infant or innocent child, each and everyone looks for a pair of lovingly safe arms to protect them from forces they can not understand.

Indeed, the physical aspect of Kokiri make them look like four-to-twelve year old Hylians. Kokiri range in between three and four feet in height, and rarely ever grow or lessen in an inch throughout their whole lives. They have pointed ears, like Hylians and Sheikah, but possess no inherent telepathic abilities...although it's been rumored that Kokiri faerie ocarinas are capable of connecting a mysterious link between two communicating individuals, regardless of their distance from each other.

On average, a Kokiri lives for about three hundred years, although a few have been known to rarely exceed five hundred in legends of remote villages. As a result, the Kokiri have become a marvel to the natural world. To Hylians, Sheikah, Gerudos, Humans, Gorons, Feordians, Zoras, and other sentient beings, it's a wonder that such beings can live as children for three centuries. In fact, a certain form of immature jealously has been displayed over the past. For not only do Kokiri live for three hundred years, but they are as playful and energetic children for those three hundred years. It's just as cute as it is impossible to comprehend, but for such small beings, three hundred years of youth is a reality, much less a dream. Still, the joyous state of most Kokiri minds fail to notice the gift, and it's an agreed opinion that the faerie children hardly realize the blessing of the gift that they truly have.

Since Kokiri are forest dwellers, they have intricate parts to their body that help them in their lives in the forest. A child's skin, accustomed to the relentless shadows of the overhanging tree canopies which block out the sun above them, is often soft and fair, almost matching the royal quality of a prince or princess' skin. Yet, Kokiri don't live dainty or elegant lives. Endless days of village chores and playful games, involving romps about the forest, have proven that. The bones and joint structure of Kokiri are, in fact, very agile...close to matching if not surpassing the build and dexterity of Sheikah warriors. Extra strong tendons help flex and contract in quick, jerk-like ways...like a squirrel's limbs, so as to give the children their added boost when leaping from tree limb to tree limb or running through the undergrowth of forests.

For climbing, Kokiri are born with the most nimble hands in Hyrule. Set within the 'pads' of the children's fingertips are extra layers of flat cartilage, so that when a special Kokiri muscle is flexed, the cartilage 'disks' will push out from beneath the finger tips and provide a vise-like grip for climbing up even the smoothest of tree trunks. Such agile hands can be used for other purposes. In the past, Kokiri girls used to be the finest seamstresses in all of Hyrule. Not even Hylian or Gerudo forms of linen and tapestry could come close to matching the beatific, spotless silk that the Kokiri could make with their tiny yet extra dexterous fingers. For a while, Kokiri skirts, blouses, pants, tunics, and shawls became the cream of the Hyrulian market, especially in female interests. Things changed however, with the rise of racism against the Kokiri children and the horrific Jaatsarblub, during which time Kokiri slaves were sometimes forced by wealthy, Hylian owners to exercise their craft for their own greedy profit.

But the Jaatsarblub can be explained later on.

Another wondrous aspect to the Kokiri dexterity in forest life is their eyes. Lining the retinas of all known Kokiri is a rare bodily chemical, the likes of which are only found in wolfos, gohmas, and Sheikah men and women. This chemical, at night, acts as a magnifier of light. Amazingly, if another entity happens to greet a Kokiri child at night, he or she will be shocked to notice that, if glanced at appropriately, the small being's eyes will seem to be glowing. Truly, Kokiri eyes appear as lanterns in the most murky of darkness.

The eyes are about the only haunting yet safe aspect to the Kokiri, except that their vice-like fingers can often be used for self-defense...and are strong enough to crush the carpals of even a Goron's wrist when applied directly!

Last but not least, Kokiri stomachs are far more durable than Hylians' or Humans'...even Gerudos'. Stomach acid works faster so as to digest the hard and tough foods of the Kokiri, such as wooded deku nuts and seed, or the tough flesh of deku scrub meat. Also, through hideous experiments during the Jaatsarblub, Hylians have learned that Kokiri stomachs are heavily linked to the arteries and veins of their circulatory system, and, in a strange way, almost act as a second heart! For special cases, a small crop, or a tiny, additional stomach, is located to the top right of the main stomach of a Kokiri.

Kokiri Breeds:

In the past, some Hylians made it a pastime to keep track of the children's breeds. As if Kokiri weren't cute enough, 'Riasm' had become a very popular way of analyzing the children's inherent preciousness. Quite simply, 'Riasm' is defined as the study of Kokiri diversity and physical descent. During the Jaatsarblub, the wives of slave owning, Hylian men almost made it a hobby to trade and exchange their servant Kokiri until they attained what they believed was a 'perfect set' of slaves.

Riasm is named after the suffix '-ria', which ,in the ancient Kokiri language, is a female ending to a girl's name, similar to 'ene', 'ine', or most likely 'ette' in our language. Although it was a disgusting game played by Hylian females of higher nobility in old times, and is most likely detested today in Hyrulian history, it did give us an accurate system of categories to place the Kokiri children under. Up until the time of the Kokiri's disappearance in the land of Catalia, the most-well known race when it came to the categorizations of breeds have been the Kokiri; even more than faeries and Zoras.

Here's a slight description:

True Breed: This is about the most common breed of Kokiri. Nearly eighty percent of all Kokiri children fall under this description. Those of the Kokiri true breed ALL have green eyes. Some eyes are of a light or dark green color, most in general follow the bright emerald hue that Kokiri are famous for. Such famous Kokiri as Mido, Ruth, and Sido fell under this category. In addition to the emerald eyes, those of the true breed have a variety of hair colors, but all ranging from dark brown to golden blond and the hues in between. Upon visiting a Kokiri village in the ancient past, it would not have been unlikely to find the whole population conforming to such a description as 'green-eyed and light-haired'.

Identical Twin Breed: This, believe it or not, is the second most common breed. In reality, identical twins pop up more in the Kokiri race than in any other known category of Demiarian beings, including Gorons and Humans. Those of the twin breed are exactly the same in physical appearance to those of the true breed. Identical twins often live their lives together, and in some remote villages they lacked guardian faeries, for each other's presence was enough to provide protection.

Fraternal Twin Breed: Around two percent of the Kokiri population end up in un-identical twin breeds. Just like twin breeds, dual children are emerged, look like the true breed, but they fail to be identical.

Mahogany Breed: The last three breeds are so rare, they share the remaining one percent margin of Kokiri children. The first of the three is the mahogany breed. These children, never paired with twin, are born with black-as-night, thick hair and a much more deeper, almost dark green color to their eyes. In some cases, the eyes of mahogany breeds are dark brown or solid black! Yet, despite their dark appearance, the mahogany breed's eyes are far more thickly dominant with the retinas' chemicals than their true breed brothers and sisters. Because of this, they are fully functional in dark as in the day time, and are often called the 'night breed' of Kokiri.

Ruby Breed: In the eyes of the Kokiri themselves, this was one of the most attractive breeds imaginable. Many females of the true or twin breeds did their best to make themselves appear as members of the ruby breed, for the sake of looking as beautiful as the true crimson beings that they admired. Ruby breed Kokiri are born with the same bright, emerald eyes of the true breed, but they have a very unnatural yet striking flame of red hair, which often grows longer than an average Kokiri's shoulder-length limit. The color is about as fiery as a vibrant crimson, and was considered the most beautiful in other children's eyes. Any Kokiri being, especially females, who were blessed to be born with such an appearance found themselves often adored by the comrades in their tribes, and it was capable of giving them high and respected places in Kokiri nobility.

Emerald Breed: This, even above the ruby breed, is the most precious Kokiri breed of them all. It is so striking in not only Kokiri terms, but in Hyrulian and Demiarian terms, that it has become the symbol of what many consider a 'perfect Kokiri'. Only a few Kokiri have been known to posses the qualities of an emerald child. On a few occasions, such a being made its way into the slave homes of Hylians during the Jaatsarblub, upon which noble Hylian ladies immediately removed him or her from labor and provided a life of luxury and near-royalty for the 'special' child. Basically, Kokiri of this breed, as rare as they are, posses green hair upon emergence. Ranging from dark to a vivid bright, the emerald hair is unlike any seen among all other races, and is accustomed by another rarity; blue eyes. That is, no Kokiri posses blue eyes, except for the emerald breed. In such a case, the eyes tend to be a light yet smooth, ocean-blue hue, almost like a polished sapphire. Additionally, emerald breeds are slightly shorter than the max height of the true breeds, tending to be very petite and, in the manner of females, quite attractive for such childish form/as well as handsome, when it comes to males. It's been a fact that the legendary sage of the forest, Saria, was of the beautiful emerald breed. Sadly, those of such a hair color, like all other Kokiri, are never seen in Hyrule or Demiari today.

Health:

Yet, in all history, it hasn't only been the marvelous aspects behind Kokiri health that's been examined. A stunning peculiarity that's made its mark on Kokiri interactions with the world outside the forest is the fact that it has been practically impossible for a Kokiri to safely exist in the open world that they so fearfully labeled 'the vastness'. As studies have indicated, a Kokiri child, upon leaving the forest, often met a myriad of unfathomable health problems. The blood grew low on chlorophyll, the skin contracted, and the brain fluid surged like boiling water in a kettle. It remains a medical mystery to this day as to why, but nearly every system of a Kokiri would break down upon leaving the forest, to the point of unavoidable death. The only way it could be avoided, and only temporarily, was through the constant intake of red potion, as manufactured by Hylians, Humans, and Sheikah.

Slowly over time, as more and more Kokiri were forced to live under Hylian rule, these physical limitations stopped, till, around the time of the Kokiri's disappearance, the sickness became nonexistent. But there was a time, just on the crest of the Hylian invasion into Kokiri lifestyle, that leaving the forest meant absolute death.

The legendary Saria found this out too well when she one day stepped out to find Link in Hyrule Field and fell ill to a sickness that would end up leaving her an amnesiac for nearly five years. Thankfully, she recovered to become the sage of the forest later on in her life, to speak to the young man known as 'Post Rapture', and to pass on her knowledge through him, so that we can express most of this knowledge that we've learned about the Kokiri to you and our fellow Demiarians.

Symbiosis:

Practically, the greatest difference between Kokiri and Hylians, Humans, or Sheikah is their origin. The Kokiri are the only known race of sentient bipeds to dwell within a natural state of mandatory symbioses. Symbioses is the crucial factor in Kokiri reproduction, and it even more so assures a life of peace, if performed naturally. This symbioses and intricate ring of reproductive elements involve three major members of the true 'Kokiri family tree'. They include the Kokiri children, of course. But they also consist of two other members: Guardian Faeries and Deku Trees.

Faeries:

With all respect, the Kokiri children, faeries, and deku trees make up ONE race. But because of the diversity in attributes, the path of three members over time, and the near-extinction of them all, we will attempt to explain them differently.

First off, are the guardian faeries. From the very point that a Kokiri emerges, a guardian faerie is assigned to him or her. The faeries come from the deku tree, and live all of their lives with the child they are assigned to 'protect'. Their jobs involve an unswerving devotion to their companion, as well as a strict sense of moral insight, so as to keep the child from running into any emotional or physical harm, and reporting back to the deku tree of its origin or of the village whenever the child is in need of emergency assistance.

In all of a Kokiri child's life, a strong bond is formed with his or her guardian faerie. No matter how distant the other children may be, the guardian faerie is there to assist in consoling the small being and helping his or her needs. Before the love of God was preached through Christianity by the growth of Hyrulian Humans in 2200's, Kokiri turned to their faeries as the sole source of warmth and companionship when all else failed.

Strictly limited to female form, the guardian faeries of the Kokiri hardly exceeded the height of six inches at the most. Quite attractive in form, these small pixies floated about via thin dragonfly wings and were capable of living twice as long as the Kokiri's three hundred year life span. Faeries of the Kokiri had a much more bright glow than the free-dwelling, multi-gender race of Kokiri that we know of today, and they were capable of illuminating the air with green, light blue, yellow, flaxen, and even dark black light. Their hair came in all sorts of colors, including rarities such as pink, purple, cyan, and aqua.

As the years passed, and the Jaatsarblub slew almost all that meant to the Kokiri, the faeries began to diminish in number. Of course, they were crucial to the survival of Kokiri and the spread of seed (as will be explained later), but the holocaust at the hands of the Hylians in the early 2300's often separated child from guardian, so that the faeries found themselves alone and with no one to protect.

By the year 2500, it became more than obvious that there was a crisis at hand. So, with great will-power, a famed deku tree in northwestern Hyrule, by the name of Jarukaned, performed an act that saved the existence of all Hyrulian faeries to this day. He produced the very first male faerie. Over time, other deku trees took the old oak's example, and soon there was a myriad of mates made for the normal females. In due time, breeding ensued, and faeries took on a new, independent lifestyle through intelligence, new civilizations, and sexual reproduction.

Eventually, the double-gender guardian faeries became what we know as faeries today, producing such famous entities as Sprite, Queen of the Fey. Most faeries don't believe that they originated from a single-gender race of Kokiri babysitters, but old artifacts of time, including the facts listed in this documentation, are slowly disproving their denial.

Deku Trees:

Deku trees, the sentient, wise beings of deku wood and oak that they were, formed the center of Kokiri lifestyle and society in the ancient days of forest tribes and guardian faerie symbioses. Simply put, deku trees were the true chieftains of small, Kokiri villages everywhere. They made the regulations, traditions, and ordinances that all Kokiri abided by. At the same time, they acted as the Kokiri's chief, physical guardian, by ensuring the presence of guardian faeries and a safe environment.

In the past, numerous Hylians graced the chance to look into the body, carvings, and trunk of an old deku tree. From doing so, a great deal about their physiology was learned. For one, the deku trees possess a well of nutrients that they periodically release out into the forest for the sake of enriching soil and plant fertility. In essence, the deku trees had the ability to increase or decrease the productivity of the forest around them, making them all the more important as individual sages of the forest.

Deku trees also tended to be hallow. Hylians believed that this served many purposes. Perhaps deku trees stored an extra source of water in their empty cavities. Better yet, it became a known fact during the Jaatsarblub and other events that the hallow body of the deku tree served as a safe haven for Kokiri, allowing them to run in through its mouth and escape the invading danger all around.

If you were to stand before any random deku tree, you'd likely find yourself in the center of a heavily, grass-carpeted meadow nicknamed the 'sacred meadow' of the deku tree's nesting place. The tree itself would stand before you, sometimes reaching a height of over five hundred feet. Amazingly, the deku tree contained a Hylian-like face, complete with a nose, pair of eyes, and a gaping mouth, which led into its hallow interior. Judging by the expressions of all the uniform deku tree's faces, it can be assumed that such wooden entities were strictly male in both personality and emotion.

In any random village of ancient times, the deku tree would be the leader of the Kokiri. He would assign each child a faerie and give out the commands to prepare for storms or harvests. For any Kokiri to be called upon by the deku tree was considered a magnificent privilege among the children, who regarded the deku tree of their village as none other but a loving dad.

On the side of that, the deku trees, along with the faeries, were a prime factor in the reproduction and 'emergence' of Kokiri for the sake of life. And, in time, as the deku trees began to die off, so did the Kokiri. It's very likely that hardly a forest child will exist if none of the deku trees do.

In such an intricate manner are the wondrous Kokiri linked to the very heartbeat of the forest, depending heavily on their deku trees, and dying when they do.

Reproduction:

This has often been a very plaguing aspect behind the Kokiri existence. Many people profess that they can't imagine how Kokiri are able to keep on their lineage. Well, the fact is that we do, in fact, no know how Kokiri reproduction takes place. In fact, it's just what separates them so much from Hylians and Humans like us.

A little warning: The following information might seem testy to most people. We've attempted to write it down accurately from the faithful works of Post Rapture, in his days of studying the Kokiri race, and to us, it is simply a fact of life. You may skip this section if you want.

In order for reproduction among the Kokiri to occur, the process must involve a balance of all three members in symbioses. Specifically, the Kokiri children, the faeries, and the deku tree are all involved in the emergence of offspring.

First of all, the process involves a Kokiri male. Strangely, Kokiri girls seem to have no part in the process, causing great confusion as to their significance in the ways of the Kokiri children and the passing on of their lineage. But that will be discussed later.

As for the Kokiri males, they are assigned a guardian faerie at their time of emergence, just like the girls. However, the odd thing is that, unknown to the infantile males at emergence, their receiving of the faeries is, in Hylian terms, equal to a marriage ceremony. It takes longer to join a Kokiri boy to its faerie, seeing that the deku tree knows that a greater bond must be shared between the two. For Kokiri girls, the assigning of a faerie is definitely not as stressed as it is with males.

Anyway, the faerie 'guardian' lives with the Kokiri boy, as is previously known. But, unlike what the deku trees tell the boys, the faeries are not as much 'guardians' as they are participants in reproduction. The declaration of faeries acting as 'guardians' is a mere, diversionary tactic used wisely by the deku tree to drown the confusion, or suspicion of the boys. For, if they knew the female faeries' true purposes, they would likely ostracize their 'guardians' in an instant.

Here's a vivid description:

Prior to a male Kokiri's midlife, at around age one hundred or one hundred twenty, he will experience a very deep sleep in the middle of the night. During which time, the reproductive organs in his body will ejaculate semen in the manner of nocturnal emissions. On instinct, the faerie will impregnate herself with the unconscious male's semen and then fly off to find the deku tree. Once finding the deku tree, the impregnated faerie will join herself to its bark, and starting with her wings, form a sort of cocoon or membrane about her body. Over the course of three to four months, the cocoon increases in shape and size until, at the right moment, it hatches open and a Kokiri boy or girl 'emerges' from the nest of metamorphosis. It must be stressed that, in the culmination of this process, Kokiri children 'emerge', and are not 'born'.

In the meantime, the Kokiri male will have awoken and the only difference he will notice is that his guardian faerie is missing. This is due to the fact that, in most Kokiri forests, the children were not educated by the deku tree as to the true nature behind their faeries and the unconscious reproduction that was performed by males. It's likely that, if news of the real case of emergence got out, Kokiri males and females alike would be likely to revolt violently to having been subjected to such forms of the passing of seed that they would deem 'disgusting'.

Only in few, very large Kokiri 'cities' in the forest did the truth of emergence make itself known. Most Kokiri of all types know that they hatched or emerged from the deku tree, but only city dwellers of large Kokiri populous knew that the process involved the males and faeries. In such cases, the matter was kept quite silent, and the males understood what it meant when they awoke and their 'guardian faerie' was missing.

As for those Kokiri in ignorant villages, the deku tree quickly supplied the boys with new faeries and developed an excuse for the previous one that no longer greeted them. It was an easily accepted fabrication of lies, since, even for girls, the loss and regain of old and new faeries was fairly common, for pixies found new lives of their own to live and had to abandon their female partners.

But, with this section of Kokiri lineage discussed, it can easily be understood as to why it's a mystery behind the meaning of the existence of Kokiri girls. For, they don't take any active part in reproduction. One theory, given by Post Rapture and other Hylians, is that the girls were meant to exist so as to balance out the gene pool of males to female. Since all faeries were female, the presence of female Kokiri children was needed to assure the safe reproduction of males.

An even grander idea is that the female Kokiri children are truly meant to perform a form of sexual reproduction with the males, as Hylians and Humans are accustomed to. Yet, in all history, there has been no proof of two Kokiri children, a boy and a girl, ever producing a child from intercourse. It is likely that the Kokiri have long been only one step away from such a possibility becoming a reality. After all, if the famed deku tree, Jarukaned, was capable of performing a next step by emerging a male faerie from its bark (for all faeries came from the deku tree's bark and pods), then surely another deku tree could regulate the cocoon of an emerging Kokiri in metamorphosis and alter their state, so that a new maturity would be reached, and Kokiri reproduction would forever then be sexual along the level of the full-grown biped children.

But, as history proves out, this point in Kokiri life was never reached, and the emerald lineage always contained itself through the process of emergence, rather than through birth.

Lifestyle:

To this day, it's a known fact that Kokiri lifestyles have been varied enough to points far beyond normal categorization. In most cases though, Kokiri lived in scattered tribes and villages, with populations ranging from eight to eight hundred.

In the smallest of villages, life was quite simple. Children depended on the deku tree, faeries flourished, and lifestyle was filled with childish play and vigor.

In larger communities, however, life became far more serious. The greater the number of Kokiri there were, the heavier the need for order and even government. As a result, a few 'Kokiri cities' formed in the most remote places of the forest, where the children were free to experience such increased numbers of their own kind that cabinet rulings were formed for legislative purposes and even a tribal leader was selected!

But, for the most part, Kokiri life didn't venture far into the mode of seriousness. Daily life and chores was all fit around one grand motive in forested existence; to enjoy life. Many a Hylian visitor have remarked with amazement concerning the tranquil scene of such villages; their population living in seemingly perfect harmony with patience, each other, and nature.

Surely, nobody would ever have dreamt for such magnificence to flourish within a society of children. Yet, deep beneath the giggling veil of a Kokiri boy or girl resided a river of seriousness that would only be released in times of absolute necessity. This became very obvious in the late 2200's to the early 2300's, when more and more Kokiri children found themselves having to adapt to Hylian lifestyle and commerce, to the point that they themselves acted as serious, joy-depraved Hylian merchants in our society.

Romance was something scarcely tread upon in the lives of the faerie children. In fact, it has been unanimously assumed that gender-rivalry existed to a great degree in Kokiri life, doing more to split boys and girls rather than unite them. Indeed, there wasn't seemingly a true need for romance, since there was no inherent possibility of a sexual relationship between the two genders of Kokiri children, as a result of their reproductive forms of 'emergence'.

Generally, females were more mature than the males between ages five to thirty. By the time a Kokiri was a century old, he or she would be considered 'inherently wise' by the clan to which the child belonged; although in villages founded by young deku trees, any youthful age was accepted as normal (this was the case in the famous Saria's village. The average age of those around her at the time of Link, the hero of time's seven year absence in the sacred realm was approximately twenty years.)

Indeed, much rivalry occurred between the two races. Males were likely to show off their 'physical strength and talents' in front of girls. Females were more content in socialization throughout their days, and rarely would a girl have been seen playing or working by herself...or with a group of boys for that manner.

In the smallest of villages, a strong individual, often a male, would proclaim himself as leader over the others, under the deku tree's authority of course. As long as this male's proclamation and stance was not challenged, the rest of the Kokiri children were likely to humble themselves before his command.

In larger villages, however, more democratic values were played out. Often, votes would be cast to select a leader who was fairly aged, experienced, and diligent to the task of keeping the grand town of Kokirilings in order.

Often, this large difference in dictator-style and democratic ways of living forges animosity. Tribes of the Kokiri, especially in the northern sectors of the Eastern Forest, became enemies to each other. Trade agreements would be cut short, and on very few occasions, wars broke out.

One horrific example is that of the legendary Makakulluck d'd' (Battle II), in which the vicious Junagguggen tribe attacked, burned, and pillaged their neighborly Cucunnunuck villagers.

The Junagguggen were one of the fiercest known tribes of the Kokiri. Formed in the majority by boys, their bloodthirsty leader, Dallison, led his deku sword and shield-bearing army of seven hundred small soldiers to destroy the Cucunnunuck, who had recently built about a nearby swamp that the Junagguggen unofficially claimed for the sake of raising deku baba livestock. It is the most bloody act known to have been committed by Kokiri children, if not the charge at the violent Battle of Trenstine, and nearly five hundred were slaughtered to death as a result of it.

Centuries later, as the Kokiri-remnants who survived the Jaatsarblub attempted to re-form their civilizations, the act of the Junagguggen resurfaced in their minds. The word 'Dallison' had become an infamous Kokiri cuss word by then, giving evidence to the negative emotions set back upon that dreadful event. Remembering the Hylian savagery committed during the Jaatsarblub, the new generation of Kokiri wanted to do the best they could to forget past evils, of the Hylians or of their own hands. Thus, the Makakulluck d'd' was purposefully written out of the archives kept by Kokiri scribes, and it's thanks in part to Saria, the sage of the forest, and the old historian, Post Rapture, that we can contrarily look back upon history and see for ourselves that even the Kokiri were capable of grand destruction and violence that they, in their quest for innocent behavior, made it a law to forget, but a necessity to repress.

But while a few villages fought with each other, most were unaware of each other's presence. In all truth, the Kokiri have never been one uniformed nation. They've always remained as tribal divisions and separate communities. And on the few occasions that they tried uniting themselves, especially during the Jaatsarblub, most efforts proved useless and futile.

Because of this, many a village existed in which the Kokiri children lived in a microcosm of a lifestyle, thinking that only they were the sole beings, much less Kokiri, on the face of the world. One such example is that of Saria's 'Kokiri Village'. Not only did it's remote location on the edge of the forest fool its own inhabitants into thinking that they were the only Kokiri, but it fooled the Hylians as well, who had to travel deeper into the forest so as to see that Mido, Saria, and the others actually had a myriad of tribal cousins.

Yet, a strict pattern existed within each society, whether large or small, according to which the Kokiri would live their lives to the joyous extent.

Education:

First off, the Kokiri children possessed a magnificent talent for learning. Hard as it is to believe, but the childish entities overall had a faster learning rate than even the wisest Hylian or Sheikah scribe. This is quite evident, since the totality of a faerie child's education only took two to three years to complete. At the point of emergence from the cocoon, and after being given a guardian faerie, a Kokiri boy or girl is also assigned an 'educator'. The educator was another Kokiri child, volunteered or appointed by the deku tree, who's sole job was to guide the young child in each first step made. Since all Kokiri are their natural sizes at their emergence, physical depravity isn't much of a problem that hinders their learning. Unlike infant babies of the Human, Hylian, Sheikah, Goron, and other races, the Kokiri 'new-emergents' are capable of learning more in a month than any of the other races' offspring could learn in a year. A vigorous teaching of Kokiri language, custom, eating, hunting, artistry, and social manners is displayed by the faithful educator, until the recipient of the training becomes fully literate in Kokiri terms. Amazingly, Kokiri are able to walk, talk, fight, farm, and govern by age three. It's almost as if the whole infantile stage of their lives had been skipped.

Yet, even the most literate Kokiri can hardly understand the myriad of knowledge and mental prowess that a scholarly Hylian contains. But this can be understandable, since Kokiri lifestyle only implements the necessity for simplistic living and cares. It's more of a concern to Kokiri to understand the velocity with which they must launch a spear at a deku scrub's snout than it is to memorize the currency exchange of Sheikah units to Hyrulian rupees.

But still, that doesn't eradicate a Kokiri child's ability to learn further. Those of the green blood who happened to be converted to Hylian lifestyle previous to and after the Jaatsarblub had to force themselves into possessing high intelligence and literacy, which wasn't quite that difficult for the Kokiri children to undergo, actually.

Some good examples of this are the minds of various Kokiri, including Saria, who was instructed greatly by Raura, the sage of light, during her momentary visits to the sacred realm. Her greater knowledge and education helped her friend and faithful ear, Post Rapture, to write down the elements to her people in archives that made this presentation possible.

Sido, the famed leader of the Junuckru Village and the underground Kokiri resistance movement, had to lean well on the power of war strategy. Many of his brilliant tactics are still studied in Demiari today, and have been played out masterfully by armies as the raiders of Tanol and the infantry of Dubatio.

Even Princess Hannah's legendary handmaid, Daria, was believed to have received a higher art of learning from her stay in the royal castle of Hyrule, becoming almost an equal to her princess friend and master in the way of wisdom and cunning.

Language:

Lost to most people, even to the writing of Post Rapture, is the entirety of the Kokiri's mysterious, native tongue. From the testimony of ancient Hylian ancestors who recorded their travels into Kokiri villages, the language was described as 'quickly spoken' and 'childishly tongued'. In essence, it was believed that the Kokiri vernacular included numerous quick movements of the tongue, and less analytical motives behind the suffixes of words.

For example, something that was hard or brittle would be described with the phonetic sound 'cralack', so that a word, such as 'branch', would be 'cralackowe'. This is likely a result of the 'crack' or hence 'cralack' sound that a twig or branch makes when stepped on.

Apart from that, many short and easily-pronounced sounds were used in forming everyday terms, including names. 'Ihff', a simple one-syllable utterance, meant 'yes'. 'Ohff' meant 'no'. 'Rada' meant 'true', and 'Edee' meant false.

Commonly, the usage of certain words that represented natural elements of the forest and weather were quite common. In such a case, this includes 'jaat', meaning sun, 'Rrunna', meaning tree', 'sar', meaning green, and 'deku', meaning wood.

Add simple phrases of alternate meanings, and more complex names were made. 'Jaatduh' meant sunset. 'Rrunnahhu' meant treehouse. 'Sardeh' was a word that referred to a dark green color, and 'dekubab' (translated into 'deku baba' by Hylians) meant wood creature or life.

In many cases, everyday phrases translated into names. 'Jaatla' was a female name meaning 'Sun Song'. 'Rrunnahhudo' was a boy whose name meant 'Strong Tree'. 'Saria' was simply a female personification of the word that meant 'green', and 'Fadeku' was a common female name that meant 'Windwood'.

In some cases, words in a sentence were combined into one giant word so as to describe or remember a special place or event. One examples is 'Tijaatfado', which referred to a time in which a mysterious, strong wind started blowing out of the mouth of a large deku tree named 'Dodadeku', which shortly died after apparently exhaling the contents of an enormous cavern of pressurized air, which one of its roots accidentally tapped.

When it comes to the Kokiri numerical system, a gentile roll of the tongue was used.

In describing the number one, a child would simply lap his tongue: d.

For the number two: d'd.

For three: d'd'd.

Then, when reaching four: d'b.

Five: b.

Six: b'd.

Seven: b'd'd

And so on.

Ten was represented by: DU (a stress on the 'd' that meant one)

Twenty and one was: DU'DU'd

Twenty and six was: DU'DU'b'd

And Thirty was: DU'DU'DU

Certainly, the mathematical system could be exclaimed further. But, to do so would take forever, as it would with our own counting system.

Food:

Kokiri stomachs are far more intricate than those of Sheikahs, Hylians, Humans, and even Gorons! Strong digestive organs and fluids were needed greatly for the sake of consuming the Kokiri's usually hard, and sometimes strictly vegetarian or herbivorous way of eating.

Deku seeds was a veritable snack for villagers in the Kokiri's time. Like deku sticks, they were plentiful, found everywhere, and a great meal for both Kokiri children and faeries alike. Sometimes deku sticks, when moist and raw in the earth, could be freshly plucked, shaved of their bark, and revealed to contain a soft and moist tissue beneath for green-eaters to eat into.

The most classic Kokiri plate was deku scrub meat. It was somewhat stringier than deku SHRUB meat, but the children loved it anyway, although history has proven it to be a difficult material for Hylians to easily bite into and swallow whole. The Kokiri, however, in all of their digestive durability, could more than easily gulp the food down, and it was almost an everyday meal in the evenings.

One thing that Hylians surely could eat easily, and enjoy too, was deku baba, the famed and tasty delicacy of the Kokiri people. The meat was soft, flexible, and often drenched in a tasty, green sauce that added a pleasantly spicy/sweet tang to it. Even to this day, Hylian peasants unwittingly prepare the exquisite treat for special occasions, unaware that they're using the exact same cooking methods that the original Kokiri children formulated over open fires in the cold, fresh air of night, over deku coal and dried jaatuh grass.

For drinks, it were the Kokiri themselves who introduced 'deku juice' to the rest of Hyrule and the Demiarian world. Named 'deku juice' by Hylian soldiers who first drank it near the edges of Northern Jeslemite forest banks in the Rebellion War, the beverage soon became a friendly alternative to the addiction of ale, and it made its way to the very mouths of thirsty peasant children in Xona and Southern Feordia. It was also a royal hit, seeing that Queen Zelda's nurses administered it to the growing child, Princess Hannah, in the very kitchen of Hyrule Castle.

Deku juice, as you housewives out there already know, is simply a mixture of spring water, the juice of Spectrum Mountain Apples, and a touch of herbs only found in deku sticks, which give the beverage its unique taste.

In fact, deku juice can be made anywhere in Hyrule, providing that you have the rare element of Spectrum Apples! First of all, gather water from the town's well. Wait for the next shipment of fruit to come in and purchase two large apples, each about the size of your fist...no smaller. Then mix the water and apple juice into the jar of brew, let it sit outside on a chilly evening, and then add a touch of herbal grain the following morning from any random deku stick. Before you'll know it, you children will be running to taste your blessed quaff the very second your voice, calling them, hits their very own pointed ears!

Clothing:

Of all known races, the Kokiri were the less picky about their clothing. When it came to fashion, nearly everything about the Kokiri dress was green: green tunics, green pants, green shorts, green blouses, green skirts, green boots, green socks, green undergarments...you name it. Usually, the belt contrasted, taking on a leather brown or olive black color, completed with a wooden or rarely metal belt buckle. At summer, and during most of the year, light clothing was worn constantly. However, in winter, longer and more covering clothes were worn...and sometimes forms of coats, cloaks, and woolen items were fashioned. For sleep, many Kokiri simply rested in their day clothing. However, pajamas were a traditional mode of sleepware, ranging from a velvety green material, cream-colored silk, but most commonly a white outfit crafted from deku cotton, only available in the Eastern Forest regions of the Kokiri tribes.

With the insistence of the deku tree, Kokiri children wore uniformly similar clothing, perhaps as a way to throw off disgruntled carnivores through confusion over the myriad of identical pray, or to represent a communist society and thwart off savage tribes of skull kids. But, in such villages of uniformity, simple outfits were equipped.

Boys wore a green, short-sleeve tunic with short shorts, long boots, a brown belt or string about the waste, and to finish it off; a green cap that fit snugly over the head and cranium.

Girls wore green tunics or blouses without sleeves, green shorts or mini-skirts, longer boots, a brown belt, and a green (sometimes white) headband that fit over the head and held back the hair.

The short emerald shorts and small green tunics were a quick giveaway of a child with Kokiri descent, and the masculine caps and feminine headbands became easily-accepted trademarks of their personalities. Sometimes, pants were more common than shorts, and the sleeves to the outfits were longer. Kokiri with special background or history, as a sign of their preciousness, were equipped with more diverse forms of clothing. The mahogany breed of Kokiri, for example, wore black boots, caps, and headbands, and they sometimes wore entirely black clothes to signify their state of birth. Ruby breeds wore all sorts of clothes to exemplify their beauty, and emerald breeds typically war dark-green turtle-necks (like the famous Kokiri girl, Saria).

Yet, despite the simplicity, Kokiri fabrics and sowing was haled as far as the Western Desert and Northern Feordia as masterpieces in the making. The stuff became expensive soon after the discovery of the Kokiri, because their beauty, intricacy, and durability are unlike the greatest works of even Sheikah and Human efforts. Trade made demands on Kokiri material in excessive quantity, and the seamstress business that the faerie children engaged in as a result of that still lasted up to their last known remaining numbers in Catalia.

Music:

If not clothing, it is surely the category of music that most symbolizes all that the Kokiri were and did.

If one ever wants to understand the Kokiri, he or she must grasp the concept of the ocarina. Indeed, the once-famous Hyrulian instrument is no longer the famed entertainer that it used to be. Alas, it has fallen in its glory. But that far from depletes its importance in understanding the Kokiri.

From the very birth of a Kokiri, he or she was united with the ocarina. It was a companion for the child to rely on far more than an educator...and even more than a faerie! Through the ocarina, a child's soul escaped through a melodic translation of his or her heart, meant to dictate the joy of an individual's nature and the meaning of childish, Kokiri life in the first place.

After all, the ocarina was a hallow tool, carved out of the same deku wood that helped to support the cocoon from which the Kokiri child emerged. Holding an ocarina was like holding a piece of her life, and a piece of the forest all around her. Playing it was a living tribute to God's Creation, and the blessedness of it all.

Every single Kokiri child was given an ocarina. To those outside of the ring of Kokiri society, the small wind instrument of whistling sounds quickly became a symbol for their culture. Each morning, at sunrise, it was the task of the first Kokiri child awake in the forest to play her ocarina for the rest to hear and awake to.

Such a procedure became a custom habit. Even when Kokiri children were forced to live Hylian-styled lives in the villages and trading routes, they individually carried the torch of their people, and made sure to play the ocarina at every dawn. Even during the Jaatsarblub, gentle whistling could sometimes have been heard in the prison encampments.

As the Kokiri numbers faded away, so did their ocarina music. But such instruments as the wooden ones that the children used were adapted into Hylian and Human lifestyle. Great proof is the legendary ocarina of time, that the royal family of Hyrule possessed at one point in history, and might secretly still possess today.

Other forms of Kokiri music came forth through the quick beats of percussion instruments; a mere pair of deku sticks and a stump in place of drums. Kokiri songs were short and silly...sung at campfires at night or in the fleeting moments of endless play.

Post Rapture made note of one famous Kokiri tune that Saria orally taught him:

T-hi dekubas wuh-aaah

Owr wih-hye I hye

Hye hye hye

Hye hye hye

Toow lo dling jagaga

Or roughly translated as:

If deku babas could sing

We would laugh and laugh

Laugh laugh laugh

Laugh laugh laugh

At their rusty ring

Arts:

The most basic form of Kokiri art is tree chalking. It's a visual form of entertainment that the children take part in. Using a piece of hard chalk, they simply draw certain images against the side of a tree to display a game, a fantasy, a person, or even a scene in history.

In most cases, Kokiri tree chalking was done solely for the sake of momentary entertainment and play. After a brisk rain, the chalk against the tree would easily wash away, and the bark would yet again be clear for another day's artistry.

But sometimes, and especially in the larger villages/cities of the Kokiri, tree chalking was taken to a whole new level. Colors other than white and yellow were used in chalk, so as to create fascinating, long lasting images that wouldn't fade till nearly twenty years after the original administration of the designs. Even today, a minimal amount of dead trees can show shines of little artists' hands once at work in the ancient past.

Such images were usually bright and colorful, depicting plants or simply mosaics of colors, all formed neatly around the curved bark and texture of a tree. At first, the chalk artistry was meant to represent pleasant nature and happiness. With the rise in racism, however, chalk drawings turned to idealistic representations of mourning and withheld animosity towards the Hylians. During the Jaatsarblub, there was a great hiatus in chalking, but a few brave artists manage to get secret drawings done on the walls of their bunkrooms and prison cells.

After the genocide, the exodus of Kokiri to Catalia brought with them the rich knowledge and lament of the Jaatsarblub, and the forested nation of Demiari got to witness a new birth in artistry..now called Heehshism...named after the Kokiri word 'Heeh' which means 'cry'. This lamenting art dominated in the hues of green, brown, and black...the tragic, color scheme of the Kokiri interpretation of the Jaatsarblub holocaust. Even today, works of Heehshism are both done and sold by Hylian and Human artists in the wide world of Demiari, but mainly Catalia. These artists certainly have other motives behind their Heeshismic works of art besides referring to the Jaatsarblub. Today, Heeshism stands for many different subjects of sorrow and lamentation, not just for the Kokiri. It is most notable for its warped images of people and scenery, and the similarity to that of a jagged mosaic or stain glass window, with dominant colors of green for Kokiri blood, brown for dead nature and Kokiri flesh, and red for hatred.

Interaction:

Ever since Hylians ever met the faerie children, Kokiri have been a shy people. Trying their best to regain the tranquil serenity and seclusion of their old, tribal lives, they went to the furthest lengths into the dense center of Hyrulian and Jeslemite forests, in hope of avoiding the lifestyle that they knew the Hylians would be forcing upon them.

Still, even in their tribal lifestyles, Kokiri were antisocial. They hardly communicated heavily with other villages, for they respected the individuality that each cluster of children had, under their particular deku tree. A few villages learned to coexist, if their deku trees were planted close enough together. Some times, small wars broke out, but not so much as to affect the whole entirety of the Kokiri people.

Dwelling in the forest as much as they did, the Kokiri found themselves making great friends with a myriad of different kinds of people, including the red-hooded skull kids of the deep growth, the crafty deku shrubs, and the honorary deku scrubs. A few deku babas were rumored to have coexisted with a few villages...including Saria's old village, so says Post Rapture in his writings.

But a constant fear of Hylians, as the Kokiri verbally labeled 'giants', was evident all throughout their coexistence with the taller beings. Such fear became all the more real as racism increased to eventually conform with the horrid genocide of tragedies passed.

Such sadness in the Kokiri's past only worked to send them looking for more reclusive lives apart from the Hylians, as it also forced them to break their unified tribes apart...till, centuries later, the Kokiri would seemingly disappear altogether in a score of thin, untraceable lines of social degrading.

Personality:

A Kokiri's personality is just as fickle as that of a child. Selfishness, humbleness, naiveté, courage, depression, happiness, joyfulness, and hatred are all evident. But nearly half the population of Kokiri possessed numerous emotions within one particular trait, which would stick with them for all the three hundred years of their lives.

For the most part, racist Hylians had always perceived Kokiri children as irresponsible, selfish, inconsiderate, and 'bratty'. Such bigots also assumed that Kokiri were naive enough to be overcome with Hylian, military forces and cunningly wiped out. Well, for the most part, they were right. But a good handful of children, including those that formed the resistance force, showed the Hylians a thing or two during the Jaatsarblub. Special examples include the Battle of Trenstine, the near-kidnap of Princess Hannah, the Battle of Jenuckru Village, and the exodus of Kokiri to Catalia.

But those in the ancient past who owned Kokiri slaves or virtuous families who attempted to raise the faerie children up safely in a Hylian environment, found an inherently soft nature in their hearts. For the most part, Kokiri can just as well have been considered the sweetest little things on Earth. In the company of their friends, faeries, and even Hylians, Kokiri always seemed humble, willing to lend a hand in labor, and emotionally sympathetic.

Yet, somewhat similar to Hylian and Human children, Kokiri are very sensitive beings. A mere yelling that enters the room is enough to send a faerie boy or girl crying. Kokiri who have tried to make themselves one with the Hylian way of life used to fight immense battles with their hearts, for practically everything in their daily life from then on begged their systems to sob helplessly.

Truly, Kokiri have an almost unavoidable timidity and sense of fear written in their hearts. The slightest situation can make any child go mad or weeping. Thus, it took incredible and almost indescribable self control for Kokiri boys to face off against Hylians with swords in such conflicts as the Battle of Trenstine and other forms of guerrilla warfare.

Famed 'Kokiri warriors' had the most fascinating way of undergoing a transformation from 'innocent and helpless' to 'bloodthirsty and vicious'. Boys would go through rigorous mental training to enhance their self-control to the point that they could hold a piece of flaming coal and not flinch. Once such a test was met up with, the boys were then trained to 'construct' mental triggers in their brains, so as to switch it whenever the 'dark and evil side' of their mentality was needed to take part in a battle or siege of a small Hylian encampment during the Jaatsarblub.

Before the Battle of Trenstine, a record of nearly eight-hundred Kokiri boys were trained to become such warriors. They were instructed and exercised to the point that almost everything about them was innocent and friendly with their fellow beings. Just a day or two before the battle, however, the leaders rounded the soldiers overnight and took part in a silent ceremony, in which each and every one of the Kokiri warriors mentally flipped the trigger in their mind, to merge over into their bloodthirsty mentality, so as to ignore grace and perform acts of carnage, necessary for winning the battle.

Such a method of mental self-control and unleashing was named by the Hylian soldiers who were victims to Kokiri attacks as 'Psycho Breeding'. The Kokiri called it Sarblubdo, as in 'the strength of running green (blood)'.

But apart from the most severe cases of Kokiri mentality, animosity existed in a blasé form in nearly all villages. Male/female rivalry was very common, and seriousness among play was hard to find.

Society:

In nearly all cases, Kokiri dwelled in mini-villages with populations ranging from eight to fifty-eight children. The deku tree was the chief ruler of each tribe, with an elected or self-proclaimed Kokiri boy or girl as a secondary line of authority, under which all Kokiri children had to abide. The words and warnings of faeries were often followed, and the children scarcely ever left the village, for fear of coming into contact of monsters that were not repelled by the deku tree's ring of protective aura.

A few Kokiri villages managed to grow into veritable, forest metropolises. Larger buildings, more huts, and grander treehouses were constructed. Simple chores at home turned into economical careers, since large cities abided by the law of money and progress. Occupations were chosen by the Kokiri themselves, showing a true form of capitalism.

In such large cities, the Kokiri still obeyed the command of the deku tree or trees, but the secondary line of command wasn't exactly formed by a single Kokiri individual. Rather, a small to semi-large government was formed in each large village, and a sort of 'Kokiri senate' would elect a promising individual to be the just head of the village, as long as his rule-making abided by the laws of the governing house. Such a 'president' didn't have absolute rule, and he or she had to think for the mind of his or her people.

The most famous of Kokiri villages were obviously the smaller ones. Most notable is the home of Saria, the sage of the forest. Simply called 'Kokiri Village', for it was the first of its kind discovered by the Hylians, it produced familiar names like Dore and Mido; two boys who preliminarily tried to take part in the governing body of the Hyrulian Allies, after the Imprisonment War.

Soon after the Kokiri children's discovery, Hylians freely visited the forests to learn more about the wondrous faerie children. As a result, our ancestors got to see more and more of the quaint beauty and tranquillity of small, Kokiri dwellings. Right before racism eradicated all peaceful relations, the children of the forest found their homes becoming tourist spots for Hylian nobility.

But not all villages were small and secluded, I remind you. The largest Kokiri village known was Junuckru Village, which had a population of nearly fifteen hundred Kokiri children. The child leader of the village was Sido, the famous individual who led his brethren in defense against the Hylian oppressors later on in history. He made sure to keep Junuckru in such a pristine and orderly shape, that it has become, in the eyes of ancient historians and archaeologists, as one of the most well-crafted cities in all Hyrulian history.

The city's size, when it came to life and growth, was over two square kilometers. The outer banks of the place was scattered with small huts and living quarters. Going in deeper, you'd find a circular clearing that surrounded the very heart of the city like a fabulously crafted 'ring'. Here in the forest was a spherical space where the sun shown in just as brightly as in Jeslem field. It was the most clustered sector for life in Junuckru Village, with many stores, peddlers, and Kokiri smithies taking part in their daily activity. The ring also acted as a road, to give people access all around the city.

In the center of the ring existed some of the tallest known trees in all of Eastern Forest. Over one hundred and twenty meters tall, these trees are still a prodigy of Demiarian flora today. Built around these magnificent structures were scores upon scores of wooden bridges, catwalks, treehouses, and platforms. In fact, the center itself had more living spaces and population than anywhere else in the city. Nearly twenty levels of rooms, platforms, and treehouses encompassed the height of one tree alone. With so many trees to choose from in the center, it was no wonder that there was such a great web of living quarters.

Many of the trees were hallowed out in the center, so that the reverse of the outside world could make itself manifested inside the wooden bowels. Spiraling platforms ran up the insides of the hallow, cylindrical tree trunks, carved over the myriad of years by finely gifted Kokiri carpenters. Against the walls were shops, homes, and places for social gathering. It was a mirror image of the outside of the trees, and the Kokiri lived amongst such natural architecture of beatific symmetry.

Because of the grandeur of the city, and hallowing of the trees, and the endless walkways and wooden platforms that still can be found in a semi-dilapidated state today, Junuckru Village has easily been labeled one of the ten ancient wonders of the world of Demiari.

History:

For Hylians, legends of 'forest children' go as far back as the mid 1600's. An old Gerudo legend from 1538 speaks of an ancient odyssey of heroic female warriors who found a cluster of 'small people and floating orbs' in a mysterious forest during one of their expeditions outside of the desert. Remarkably, an age-old myth is thoroughly believed and imaginatively played-out by Sheikah children, about a land with talking trees and forever-young children.

But, despite all hints of possible interactions in the past, the Kokiri were never really discovered until the year 2285, just twenty-four months before the end of the Imprisoning War. The discovery of the faerie children is attributed to a cluster of Hylian families who lived in an ancient village named Kakariko, in Northern Hyrule, but a much more unique answer lies in the finding.

In 2280, the same year that Link, the hero of time, fell asleep in the sacred realm, Saria of Kokiri Village fell ill of amnesia. A family took the pre-forest sage into their care, and the emerald girl lived five years in Kakariko Village. Upon learning that she was Kokiri, Saria was returned back to her village. It was then that the first truly-recorded discovery of the Kokiri took place.

As Saria related to her later friend, Post Rapture, the first meeting between giants and children was not pleasant. The Hylians of Kakariko insisted on stealing the lives of the Kokiri into their own, as though to give them a Hyrulian lifestyle that would 'benefit the poor little souls, alone in the forest'. Of course, the Kokiri children were more than capable of taking care of themselves. However, the Hylians failed to believe in that. They threatened to invade Saria's village and capture all the population to force them into living at Kakariko. The Kokiri defended to the best of their ability, and when the 'giants' finally came, a stand-off between them and the forest children took place.

In the end, the Hylians backed down, feeling very guilty for their actions, and decided upon leaving the Kokiri children alone to their seclusion. Such lonely living would only transpire for about two years. Because a short while after the Imprisoning War ended in 2287, the re-formed government of Hyrule attempted to explore more of the regained land after Ganondorf's fall. The Kokiri Village was soon found amid this cartographic renaissance, and their lives were no longer secret (especially since nearly all of Hyrule's forests were later found to contain other tribes of the forest children).

Since Princess Zelda and the king of Hyrule were attempting to forge together a new 'spirit of democracy', the Allies of Hyrule, which included the Zoras, the Gorons, the Sheikah, and the Hylians, decided to include the Kokiri into their governing body, so as to heed their words of wisdom and carefully consider every wish and opinion in the land.

However, it would be this very decision of Zelda to try and annex the Kokiri children that soon led to the decay of their social interaction with all Hyrulians.

First of all, Kokiri Village was just as small as it was unique of people. Only two children, Dore and Mido, acted as representatives for their kind at the meetings of the Allies of Hyrule. They felt very awkward about it, and their simplistic lives of childish, tribal days made them totally unprepared for anything close to the Hyrulian view of necessary government. To add to that tension, all of the meetings were moved to a location in Kokiri Forest...of Eastern Forest. It was a decision by Zelda that ensured the comfort for the two single Kokiri ambassadors, but ended up being a total-inconvenience for the other races. True, the Kokiri were safe in health as long as the meetings were held in the forest, but all of the other races were annoyed at the princess' decision, since it wasn't a comfortable location for the likes of the Gorons and the Zoras, and many of the races' ambassadors had to travel extra distances to get to the meetings.

As a result of this, a growing tension of animosity increased in the meetings. The ambassadors couldn't blame Zelda, because she was the lead Hyrulian behind the reconstruction of Ganondorf's destruction. So, the races turned their hatred towards the Kokiri...blaming them for the uneasiness now felt at the meetings, and for the fact that the princess made such a desperate attempt to please such faerie children, while ignoring the others. Consequently, Zora, Goron, and Sheikah ambassadors would return back to their homelands with bad stories to tell; all testifying to the 'selfish antics of the Kokiri'. Soon, the people who trusted in the ambassadors started nodding their heads in agreement, and nearly every household in Goron City and Zora's Domain alike had a mortal hatred of the 'Kokiri brats'. Such hate rubbed off onto Hylians, as they started shifting their blame for Zelda's mistakes over to the Kokiri. The fact that Zelda protected the lands that bordered Kokiri villages all throughout Eastern Forest didn't help the spirit of Hylians either, who wanted to expand their farming land into such forests, tearing down anything necessary.

Soon, nearly all of the land of Hyrule, outside the forest, had grown an unneeded hatred against the Kokiri stereotype; a small, bratty child of a being that wanted only to starve Hyrulians of their chance to grow and progress politically, socially, and economically. The Kokiri were considered to be a people of small comprehension, stupidity, and unrealistic ideas. Adding the jealousy Hylians had of their never-aging bodies, Kokiri were soon labeled as nothing else but bratty 'elves'. To the very day of the Kokiri's gradual disappearance, 'elf' had been an age-old racial slur in reference to the forest children. It only denoted a narrow-minded view of the Kokiri children's innocence...and the fact they weren't truly deserving of the hatred and false accusations given them.

But it became nearly impossible to erase such prejudice the moment when Mido and Dore, the two Kokiri ambassadors, decided to resign early from the Hyrulian government, within the very year of joining it! Understandably, the Kokiri had no way of comprehending a rigid democracy, and chose to live in their familiar, tribal lifestyles instead. Sadly, this was only the decision of two boys from a tiny village with only about eleven Kokiri total. Still, Hylians took it as the decision made to reflect the nearly three million Kokiri children living far and wide all over the ancient island of Hyrule in dense forests everywhere.

Such a thing raised the temper of Hylians more. But before any hate for the Kokiri could be demonstrated, they had to join the Gorons, Zoras, and Sheikah in tackling a race of people they hated even more; the Gerudo. For five years, the forgotten Desert Wind Campaign (DWC) raged on in the Western Desert, a conflict bent upon eradicating the desert women's power of military force in revenge for Ganondorf's treachery. But, with the rise and ferocity of the Jeslemite Rebellion War to ensue for the next thirty-eight or so years after the DWC, room grew in the Hylian's brains to target Kokiri entities for spiteful animosity. Before long, the hatred grew into forms of prejudice that entailed slavery, deportation, oppression, discrimination, disintegration, and eventually...genocide.

In other words: Racism.

Prejudice:

Even in the five years of the Desert Wind Campaign, there was considerable peace across Hyrule. With Ganondorf defeated, the myriad of Hylian armies that were stuck in the northern lands of Feordia and Xona came down to rejoin their families and loved ones. Wives and husbands were reunited, and long-lost lovers married. The result: a baby boom.

It was quite an ironic thing for such an explosion in Hylian population to occur at the same time that the fastest-growing household phrase was: "Never trust an elf (Kokiri)". Sooner than naught, a new generation had started...and in time for the Jaatsarblub, there were perfectly grown, Hylian men, women, mothers, nobles, and generals who made much of the phrase: "Never trust an elf."

Consequently, this had significant effects on the Hylian interaction with the Kokiri children. In total, the effects were, for the most part, negative.

Princess Zelda worked the best she could to enforce the regulations that gave Kokiri the rights to their homes. However, the power of her Hyrulian government could not reach to every remote spot in the country. As a result, random sectors of forestland were stolen from Kokiri by Hylians, who took advantage of their illegal evading of Zelda's authority. Kokiri villages near the borders where the land met the forest were threatened, attacked, and oftentimes burned by ravenous Hylians who wanted to clear the land for farming and cultivation. They got away with such crimes on a continual basis, and after the first ten years had passed since the end of the Imprisoning War, the havoc was so common that Princess Zelda couldn't decipher the crimes from daily normality. The bigoted, Hylian tyrants got their way, and now the Hyrulian government couldn't fight for the Kokiri cause.

Naturally, the Kokiri reacted in horror. As each and every progressive forest village fell to Hylian torches, the children became increasingly homeless. Myriads of tribes found themselves receiving a remarkably large number of Kokiri immigrants. What was originally a society of non-communicating, separate clans started to feel the first signs of united fear, as a growingly stronger rumor of their brothers and sisters' persecution became evident. Some village-fulls of children were shocked as they actually found out for the first time, through the fleeing of the homeless, that they weren't the only Kokiri in the world.

Such radical changes in mentality and awareness drastically altered the societal structure of Kokiri life. Villages found themselves unwittingly having to combine the strengths of their inhabitants, just so as to fathom the great problem arising in the forest. News of 'killer giants' started roaming all over. From village to village, hut to hut, treehouse to treehouse....through faeries, Kokiri tongues, and deku tree warnings; the realization of the Hylian oppression hit almost every heart with a dagger of fear and awareness.

By the year 2300, the Kokiri in all of the island of Hyrule, Eastern Forest, Northern Feordia, Southern Jeslem, Central Jeslem, and Central Xona, knew almost enough about each other as the Hylians knew about them. Such an unfathomable growth in Kokiri awareness of their own collective existence was unprecedented. It also came at the worst of times.

The Rebellion War

When the year 2292 rolled over, the Desert Wind Campaign had reached an unenthusiastic end, with the Gerudo lost to the Hyrulian regime. However, a new war, one that would last an astounding thirty-eight years, started in the large, easterly neighbor of the ancient nation of Hyrule.

Jeslem was a country that was nearly twice the size of Hyrule. During the Imprisoning War, it experienced an economical transaction with the northern country of Xona. It was the most productive years in the country's years, and nearly every Jeslemite family had doubled their work's profit since the foreign war between Hyrule and Ganon started in 2287. Xona was a major contributor in the Hyrulians' effort, and their economical circulatory system flowed smoothly through the banks of Jeslem.

However, nearly all of the inhabitants of northern Jeslem resided on rupee mining and other mineral mining as their source of income, whereas the larger, southern portion was strictly rural and agricultural. Similarly, Xona was a country that totally leaned on mining as its source of exportation.

When the Imprisoning War ended abruptly, due to the personal, heroic efforts of Princess Zelda and the hero of time, the economical partnership between Xona and Jeslem ended. Jeslem was now a rich country from the ordeal, but Xona, which had experienced the bloodiest of infantry warfare on its southern border, was stripped clean of its glory. So, as a way to make amends and continue the economic trade balance with the northern country, King Brejard of Jeslem royally decreed for the trading with Xona to be the single monopoly from which all products of minerals and rupees were procured. Such an act, however, ended the jobs of nearly all profitable Northern Jeslemites.

The reaction to King Brejard's act was hailed as genius by the southern population of Jeslem. The Northern Jeslemites, however, utterly despised the decision. They protested openly, but nothing was done to heed their words. So, utter tension pulled at the seams of Jeslem for five full years. It would finally break in 2292, almost upon the very day of the DWC's end. Numerous royal treasury bunkers of the north were slaughtered by revolutionists, led by a young Sheikah Jeslemite by the name of Radeski. Radeski's men broke open into King Brejard's banks, burned the currency, and killed the royal nobles placed in charge of their security....burning the living bodies of their wives and children at the stake alongside them.

One cold morning in early winter of 2292, King Brejard received a white letter from a messenger. Reading it, he nearly turned red in anger. The message was from Radeski: "Inkh jeshekishak pelakunazchk bye rummin". It was Sheikah for "The infant's cord is snapped". Northern Jeslem had hereby declared themselves cut off from their 'mother country'. Brejard wouldn't agree with it.

The time was for civil war.

Almost immediately, King Brejard of the Southern Jeslemites asked for Hyrule's assistance. Our ancient ancestors didn't agree on the dot. Yet, when it soon became evident from numerous Northern Jeslemite raids on the Xona border that Radeski wanted to invade the Hylians' northerly neighbor and prime source for mining products, King Brejard's offer was met. Hylians poured out from the dry sands of Western Desert, hiked east, and wound up on the green fields of cool, vast Jeslem.

This time, only the Hylian race had entered the war, since the Zoras and Gorons, who had suffered so greatly in both the Imprisoning War and the DWC alone, felt a need to relax their battle-torn boys.

Thirty-eight years of warfare in the distant fields of Jeslem surely cast the newly, still unmarried Queen Zelda into a pressure some jam. Numerous sacrifices had to be made, and her overall attention was no longer on the green forests of her own homeland.

As a result, law was far more lax.

And likewise, as a result, the Kokiri were more vulnerable to Hylian exploits.

Oppression:

As more and more Kokiri villages were raped, the amount of homeless Kokiri children increased. Most of the refugees fled deeper into the forests, where they joined the children living in other villages and Kokiri cities. Junuckru Village's population nearly tripled from the incredible tip of societal balance.

Yet, some of the Kokiri who were forced out of their villages were also forced entirely out of the forests altogether. The fate for such children presented itself in four ways.

The first fate was obviously death. For one, leaving the forest was a one way ticket for succumbing to an unfathomable illness. The unexplainable phenomenon, binding a Kokiri child to the forest, would take over and deteriorate every system in his or her body till death was met in a horrid, natural manner. Yet, even more sadly, death was caused by the very hands of the Hylians who drove them out of the villages. Kokiri boys, when stumbling upon the farms of such Hylian racists, were usually stabbed, hung, or burned to death in the form of sadistic hatred. Girls often met much more horrid ends. Astounding as these facts may appear to the Hyrulian who may be reading this...it did happen. It's the very shock of the tragedies that make the information so scarce and forgotten in our present day and age.

The second fate for the homeless Kokiri, lost outside of the forest, was a far more pleasant one. On a few occasions, a forest boy child would stumble upon the household of a Hylian or Human family. The family oftentime felt compassion and love for the child and raised her as their own, unwittingly reenacting what the Kakariko Village family had lovingly done to Saria, the sage of the forest, when she entered into their midst. Such compassionate 'giants' never regarded the Kokiri as bratty, inferior 'elves'. They provided the ample medication for such youthful beings to live and helped raise them up in Hyrulian, Xonan, and Jeslemite society. Although such a fate was not all that common across the land, it was played out most compassionately by Feordian clans and Human Christians who claimed to be showing the 'love of Christ'.

The third fate was a little more common than the second. Many of the Kokiri who found their homes burned down by Hylian farmers and cultivators had to blend into another society. As expected, many of them sought out lives in Hyrulian and Jeslemite towns, learning Hylian fluently and converting into farmers, merchants, locksmiths, seamstresses, and blacksmiths. Of course, such new lifestyles totally upended the Kokiri complex of innocent, playful days as a child. Kokiri who took this route before and after the tragic Jaatsarblub developed mature minds that quite easily matched the intelligence and awareness of any 'giant' of Hylian society. They dressed like Hylians, ate like them, talked like them, and acted like them. In time, such Kokiri became veritable 'Hylians in tiny form', with the only noticeable difference between them and their neighbors being their childish emotions, features, and non-aging physiology. Such Kokiri, although quite adept at living with Hylian masses, became the frequent target of racist slurs, crimes, and malice. The life expectancy was not all that high, for in any random town, a Kokiri could end up being hanged spontaneously by a throng of drunk and spiteful Hylian men. It was the only public example of racism against the Kokiri people in urban settings, and many a faerie boy or girl was put to shame in the streets...considered inferior by even the passing mothers and their children. Such limits to rights forced Kokiri to keep together as close as they could, spend all of their valuable money on attaining the medicines and potions capable of keeping them alive (if any dealer was actually considerate enough to sell to them), and also huddle themselves in tight living conditions that formed the conspicuous 'Kokiri ghettos'.

At last, the fourth fate was one of the grimmest: slavery. At the end of the Desert Wind Campaign, prospective Hylians considered the idea of converting the surrendered, Gerudo masses into slaves for their farmlands. After all, Humans were already a giant element in the market of slaves in southern Jeslem, so the Hylians didn't see why such similarly 'inferior' beings like the Gerudos couldn't be tamed. However, even a single Gerudo prisoner proved difficult for ten men to sustain, much less threaten into slave labor. So, with much consideration, Hylians turned their eyes toward the helpless Kokiri of the raped forests.

At first, the thought of forcing small children to work the grueling fields seemed just about as morbid as it did improbable, for their strength was limited to their weak size and muscle growth. Yet, the idea of enslaving Kokiri by the masses (the more the better) seemed to be a productive proposition. And, once the emotions toward the 'precious forest children' had desensitized itself, the Hylians went into full hunting.

Left and right, Kokiri boys and girls were dragged out from their burning villages, separated forcefully from their faerie guardians, and sold into slavery. Hyrulian farms, or plantations, were their prison camps. Every day, the children of the forest found themselves working to the bone in hot, steaming fields with prickly plants and crops that stung to the tender flesh and were already seemingly too grand to reap.

Yet, the Hylian slave trade didn't relent. By 2310, nearly four thousand Kokiri children were imprisoned by slavery. They met burning pain by the day, and freezing discomfort in raggedy, cramped living quarters by night. Apart from the genocide of the Jaatsarblub, it was the epitome of the Hylian disregard for Kokiri rights and lives.

The slavery produced tales of sadness and pain, as it also did tales of heroism and courage. Civil disobedience was practiced by Kokiri in a few camps...and was met only with the hanging of such martyrs and the insult to the children's background. Yet, regardless of the depression, Kokiri children never ceased to play their ocarinas in the morning, and announce with all the power and ferocity of their hearts to the fiery orb of the gradually rising sun that they were Kokiri....that they had a forested history and tradition to uphold...and that they would not let a race of giants bear them down.

Such a torch of fervor became a whole lot harder to burn...as the racism that turned into slavery slowly morphed into the bloody horror of blatant genocide.

The Jaatsarblub:

There was a Kokiri legend that stood the test of time...that in the depths of the emerald forest, when the mahogany murk of the night is made even darker by the cold, nonlit circle of a new moon, the stars grow dimmer, the faeries sleep for an extra hour, and for even a mere minute, the pale brown of the dead leaves and twigs that entwine the healthy bodies of sturdy tree trunks seem to glow in an unnatural, oracular figment of lifeless decay. In such a chasm of time...and in such a lonely minute, one can tune his pointy ear to the cold air of the stifling night....and hear the wails of three million beaten, naked, burned, raped, and disemboweled children...aimlessly wandering around the jagged branches of the forest..searching in futility for their villages, but only finding the smoldering ashes and crumbled remains of the very homes desecrated by the vicious hands of monsters known as Hylians.

'Jaat' is a Kokiri word meaning the bright sun over head. 'Sar' is a word for green and 'blub' is a reference to liquid. Putting them all together and one gets the Kokiri abbreviation 'Jaatsarblub'. It was a simple little word, innocently defined as 'The sun of running green'.

For the five years taking place between 2320 and 2325, it became known as a time of death, in which the flesh of Kokiri children was tortuously set aflame as though stabbed by the scorching sun itself, emerald blood poured from tiny lacerated necks and intestines, soaking the dead brown earth, and each and every sense of innocence and joy in Kokiri society was torn asunder, ligament by ligament.

At the very beginning of the Rebellion War, a young boy was born into Hylian nobility in the newly-rebuilt Hyrule City. He was named Hamon-Selluddehkaye. He was raised only meters from royal property, and his parents made him honored in the eyes of Queen Zelda and her husband. At age eighteen, he enlisted in the war against the Northern Jeslemites. Using his noble background, he climbed up to the ruling position of general in twelve outstanding years. In short, he became known as General Hamon.

Seven years after the Rebellion War started, in the year 2299, General Westler Ofla married Hyrule's Queen Zelda. General Ofla was a major general whose strategy helped Hylian troops greatly in the Imprisoning War. Now that he was king of Hyrule, his power grew incredibly.

General Hamon knew of General Ofla's power. It was because of such knowledge that the young officer made good friends with Ofla.

Now, unbeknownst to nearly all Hyrulians at the time, King Ofla was an evil man. His intentions was not to rule besides the esteemed Queen Zelda, but to rob her of all of her wealth and power altogether. Yet, he waited and waited before he would eventually strike and win over his wife's kingdom. For, in all irony, time was his ally.

Zelda was a sick being. Underlying mysteries to her health prevented her from living the life she would wish to have lived. Even starting in the middle of the DWC, the princess-turned-queen was plagued by dizzy spells and evening nausea. By age twenty-four, she spent nearly a third of her years as an invalid.

On top of that, Zelda battled with a strange case of sterility. It wasn't until she was thirty-three (four years into her marriage) that she finally gave birth to a fair daughter: Princess Hannah of the royal family.

From then on, Zelda's health spiraled down into a chasm of suffering. Her days of governing and attending royal meetings over the war had all but ended. Commoners of Hyrule began to wonder why there was such a sudden disappearance to their beloved leader, the seventh sage.

Nevertheless, King Ofla soon took power over his suffering, invalid wife, and his ruling became the determining factor in the course of the Hylian partaking in the Rebellion War.

During all of this time, General Hamon was watching like a conniving hawk. Seeing the fall of Zelda and the conceited rise of the egotistical King Ofla, he chose the right time to slither his way in and snatch away Ofla's ruling. Through outrageous motivational speeches and ferocious forms of propaganda and persuasion, Hamon stole the minds of the Hylian troops away from them, since they were all too far from Hyrulian fields to possibly receive direct command from their country's king.

In time, General Hamon had stolen the entire Hylian army away from Ofla. In the meantime, he remained close friends with the king...deceiving the royal entity into believing that all intentions were friendly and non-risking. In the meantime, he gained the manpower necessary to flatten all of Hyrule City in days!! Nevertheless, he didn't choose to follow through with such an obvious course of dictatorship. Rather, he had another plan that he wished to play out.

Now, to understand General Hamon's motives, you must understand his mentality. He was a complete madman, with homicidal intentions that more than outstretched the limits of the infamous Ganondorf or Agahnim of our past.

General Hamon was a major scholar of his time, and he spent years studying up on the essence of the sacred realm and the stability of the barrier set to hold the entity of Ganondorf. He came to the conclusion that if Ganondorf was ever to be released from the stasis field holding him, he would primarily be too weak to defend himself from any being who happened to attack him.

In other words, if Hamon, or anyone, came across Ganondorf the very second the wizard emerged from his imprisonment, the Gerudo King would be more than fit to be killed easily. And if he was killed, than the mark of the triforce of power would be up for grabs...and General Hamon wanted it.

Now, the first order of the matter was how to weaken the imprisoning field around Ganondorf in the first place. There were many different possibilities as to how to do it, thought Hamon. The seemingly easiest way, in Hamon's opinion, was to somehow attack the sages keeping the stasis in tact. But how?

Hamon schemed hard at night, sketching ideas and complexities and coming up with a plan. He knew that the sages were directly linked to their own races. He surmised that, if any particular member of the seven sages had a grand enough deterioration to his or her race, then his or her power to uphold the stasis field would vanish.

Thus, Hamon knew that his best bet would be to either massacre or wipe out a race that one of the seven sages belonged to. All he needed to do was harm one sage that way, for with the power drained from even one of the seven, the stasis field would break.

He ruled out the idea of wiping out the Hylians, since he himself was one. The Gorons and the Zoras were too closely linked to the government of Hyrule, so if Hamon was to attempt to kill them off with his forces, it would be more than obvious to the people of Hyrule and the royal house concerning his evil intentions. Hamon decided against the Feordians and the Humans, for neither of them had a sage representative in the sacred realm.

Then there were the Gerudos, but Hamon was not in the mood to send Jeslemite soldiers all the way across Hyrule and back into the desert battlefields of the old and despised DWC, just to search aimlessly for the runaway clans of desert women who knew all too well how to avoid large clusters of enemies.

Hamon then came up with a logical idea. He could wipe out the Sheikah. After all, they were so few in number already. Yet, even that idea proved futile, for the small remaining numbers of the Sheikah were so hard to track down...much less fight in combat.

The most unlikely idea came to Hamon on a visit to a small forest in the smack dab center of Jeslem. There he found a small village of no more than thirty Kokiri children. Just to think, in the middle of all Jeslem, there was such an innocently harmless and powerless group of Kokiri children! Certainly smiling in sadistic satisfaction, Hamon found what he believed to be the 'final solution'.

With carefully used propaganda, and building upon the already-evident levels of hatred and racism, General Hamon devised a way to move his troops into despising and killing off the 'insignificant, pesty elves' of the Hyrulian and Jeslemite forests. He motivated troops into believing that Kokiri clans robbed Hylians of their rightful possession to forested lands for farming and cultivation. He made the 'elves' look like thieves, muggers, and baby-snatchers. The hatred he built up spread far and wide, and likewise filled the pointy ears of the deceived masses in cities and villages, not only in Hyrule but in Jeslem as well.

Combining his authority over the Hylian army with the false deception that he had clouded King Ofla's mind with, General Hamon slipped past the masses of Hyrulian citizens, unnoticed, gathered the Hylian troops, and gave them a new objective to follow through with, besides the main battles against the Northern Jelsemites.

During the Rebellion War, Hylian soldiers invaded, pillaged, and burned Kokiri Villages all over the Eastern Forest, Southern Jeslem, and Central Jeslem. Kokiri children were taken from their homes, put into prison caravans, and forced into military encampments, where they were forced to wait out their fate.

But what was their fate? General Hamon knew all to well that he would end up having to commit total genocide on the Kokiri. That way, he hoped to weaken the power of the forest sage, Saria, and consequently open the imprisoning barrier around Ganondorf, so he could access the triforce of power. Yet still, his troops weren't ready enough mentally or emotionally to undergo the task of slaughtering thousands of helpless forest children.

Exile of Princess Hannah:

In the year 2319, just one year before the true Jaatsarblub, two events happened that would pave the way towards the manifestation of General Hamon's psychotic dreams.

One was the death of Queen Zelda. At age forty-nine, the seventh sage of Hyrule died, an invalid, from natural causes. The whole nation of Hyrule went into mourning.

But General Hamon went into a frenzy. He ravenously hoped that Zelda's death, as a sage, meant the fall of Ganondorf's imprisoning field. To his half-expectations, it didn't lower the stasis at all, for it was the six sages, not Zelda, who directly kept the field in tact.

Hamon was quite angered, and he chose to display his hate against Princess Hannah, for the young child, who had chosen the way of Jesus Christ once she learned of the Humans' gospel, had learned enough to come close to discovering Hamon's genocide motives. Hamon talked to King Ofla, who had already formed a mistrust for the young girl. With evil persuasion by his military friend, King Ofla did the unthinkable in the year 2220. He sent guards to arrest and murder his own daughter within the very walls of the castle.

Yet, the six sages made a miraculous appearance. Bound by their oath to protect the generations of the royal family, the six entities snatched Hannah out of the castle before she could perish from her dad's men. Hannah would end up living in exile from her own government, much like her mother did from Ganondorf. But this time, it wasn't the Hyrulians at risk. It was the Kokiri.

The Battle of Trenstine:

The second event that spawned the Jaatsarblub was most likely one of the most pivotal moments of its century.

During the rise of General Hamon's power, the children of the forest grew weary. In almost every other village, children were being accosted and either enslaved or marched to prison camps. It soon became evident that the whole race of Kokiri were being threatened by an unprecedented enemy.

As a result, Sido, the leader of Junuckru Village, rounded together the greatest minds and governors of the surrounding clans. Together, they gathered a force of nearly four thousand Kokiri boys, willing to become soldiers and fight for the cause of their existence. As genocide by the hands of the Hylians constantly loomed on the horizon, a panic grew and grew. The Kokiri longed for a way to prove their strength and willingness to defend their rights.

It came one afternoon in the northern sector of Eastern Forest. The 8th Infantry Brigade of the Hylian army were marching westward to a new location where they were sure to find more forest villages to raid, and then take a path towards Zora's Domain in Eastern Hyrule to restock on supplies. In the meantime, they were going to drop off four-cart-loads of Kokiri prisoners at a prison camp along the way. Their path took them straight through a long, clear path in the forest.

It was a path known as Trenstine.

Sido and his military partners ordered a guerrilla force of over 900 Kokiri boys to ambush the 600 Hylian soldiers, rescue the prisoners, and return to Junuckru Village.

In the end, neither the Hylians nor the Kokiri expected the massacre that was about to take place. All of the 900 yelling Kokiri boys attacked their over-sized enemies. Perhaps the most bloodiest conflict of its decade, the Battle of Trenstine showed the Hylians for the first time that the Kokiri children were not about to watch themselves burn to ashes in military death camps. Yet the display was a tragic one, and the Hylians won by sheer size and force.

The Hylian death toll was 216 dead. The Kokiri: 806 dead. The field was said to have been veritably soggy and turned to mud by the endless flow of green, emerald blood. The tattered and torn bodies of faeries and disemboweled children lined the forest floor like a carpet of gnarled flesh.

And, in the end, only one cart of prisoners escaped. Less than a hundred, precious Kokiri boys, known as the 'Trenstine Miracles', survived. News of the battle reached the pointy ears of all in Hyrule. Ironically, the event turned out to build more hatred against the Kokiri, rather than the wicked and murderous Hylians.

And General Hamon smiled. He now had the necessary hatred behind him to commit all-out murder on children.

Genocide:

Early, within the first month of the year 2320, Hylian soldiers went from town to town across Hyrule, Xona, and southern Feordia, posting up a new royal decree. The crowds in each dwelling place clustered about to read the words off of the stiff, paper posters, hung on wooden posts everywhere. On the yellow material, in neat Hylian penmanship, were six simplistic words.

"All Elves to be arrested."

With blinding fast speed, the following events ensued. Kokiri children, living the ways of Hylian life, were the first to go, as Hylian soldiers on both foot and horseback rounded them up and forced them into marching lines, usually bound or tied by the arms, to remote encampments in the very thick of the Hyrulian and Jeslemite Forests.

After all of the Kokiri children living in the midst of Hylian society had carefully and swiftly been imprisoned, the Hylians now turned on their second and most difficult task; accosting the millions of children in the tribes, spread throughout the dense forests.

Surely, any company of Hylian soldiers were more than a match for a quaint village of fifty-to-sixty Kokiri. But, the sheer fact that all of the Kokiri were so incredibly spread out made the task a little more difficult than General Haman thought. Nevertheless, he poured more Hylian soldiers into the forests to do his maniacal bidding. He wanted the children taken, and if possible, overwhelmed by the greatest forces imaginable.

What resulted was the very first wake-up call to Kokiri children everywhere, telling them once and for all that a true disaster was at hand. Villages were overcome by swarms of Hylian soldiers. Huts and tree stump houses were burned to the ground via torches.

Among the children, best friends were forced apart. Twins were separated in cold emotion, often to never see each other alive again. Even worse, the very fabric of Kokiri lifestyle was maligned beyond recognition. Faeries, considered mere insects at first site, were driven off in such raids. Kokiri boys and girls watched in speechless horror on many occasions as Hylian soldiers gladly beheaded the small, frail pixies or squashed them under-boot as a mere way to get rid of their 'pesty nuisance'. Furthermore, deku trees, the leaders and guardians of each village, were either chopped down or burnt to oblivion through similar acts of hatred and horror. Among the ruins of the recently abandoned villages, Hylians took on the habit of looting; often scooping whole piles of ocarinas in their arms for selling through the black market, along with intricate Kokiri silks and woodworks, which they mangled when grabbing for them with their heavy, gnarled hands.

General Haman both heard of and visually witnessed these horrors unfurl. But he only sat back and smiled. He was willing to let his wardogs express their rage against the Kokiri in any way they chose, so as much as they still managed to deliver the masses of Kokiri children into his prisons.

The prisons were basically converted Hylian army camps. They were reinforced with spiked fencing on all sides, and were heavily guarded by a ring of Hylian soldiers. The Kokiri were forced to live in wooden, and in some cases, stone buildings. Some of the buildings had wooden beds or bunkers for the children to crowd their sleeping bodies in, but in most cases, a barren room was all the children had to dwell in. Such places lacked windows or special facilities for sanitary sakes. Yet, regardless of this, the living bodies of Kokiri children were stuffed into the structures in such great quantities, that there would hardly be any standing room. It was in such conditions, without proper air, rest, or relief, that the children of the Jaatsarblub's prison camps had to spend their lives. Many died just because of the deplorable condition of the 'sleeping quarters' alone.

Yet, despite the incredible odds, such chambers of crowded horror served as the Kokiri's only and most beloved gift of sanity and socialization. It was there that the boys and girls would keep their hopes up, share each other's tears and fears, and plan intriguing plots of escape and resistance. Likewise, it was during such times that the most notable survivors of the Jaatsarblub documented their experiences using their special Kokiri sense of night-vision and a secret set of paper and charcoal. If it was not for the accounts of such brave, nocturnal writers, the grim realities of the Jaatsarblub could even be lost to us today, promoting ignorance rather than acceptance.

As time wore on, Haman grew frustrated. Simply stating, he didn't feel that enough was getting accomplished to commit the murder he intended. Already, he had more than a fair amount of Kokiri victims locked up in his prison camps, but the maniac still craved more carnage. So, until he devised a way as how to slaughter the prisoners (for even up to then, the evil psychopath didn't know half of what he was actually doing), he decided to give his soldiers the thumb's up on taking away the lives of those they wished, in whatever quantity they wished, while raiding the villages.

Alas, as of that moment, Hylian soldiers attacked the villages to kill, much less to abduct the Kokiri children. Fire was the most common weapon, seeing that it quite often burned the children, hiding within their own homes. But for those who were easily accosted, the Hylians stuck to much more gruesome acts. Oftentimes, Kokiri were lined up before a 'firing squad' of archers, who skewered the children's bodies with arrows, not caring if their weaponry left some of the forested blood alive and moaning against the soaked earth.

Yet, since the use of arrows was not considered 'cost effective', the Hylians resorted to the personal act of rendering Kokiri flesh to cold steel. One by one, or even in pairs, Kokiri children were brought to a special unit of murderers, who would accomplish the gruesome act of slitting such small throats right there in the very villages of the Kokiri they were slaying.

But even this, to the morbid soldiers, seemed dissatisfying to their timing. So, they pitched up miniature death encampments in the center of whatever cluster of Kokiri villages they found. These camps were usually erected in the middle of the forest, where no civilian (hopefully) would find them. Then, groups of soldiers would split up and travel separately to each nearby village, round up Kokiri, and bring them back to death encampment, where the children were sadly destined to see their last glimpse of broken sunlight.

Horrid methods were enforced in such camps. Preliminarily, the murders were done tentatively and or quickly, as Hylians forced Kokiri children to face and place their hands up against a wall of earth or a line of trees...and wait for soldiers to come up from behind them, walk down the line, and slash each with a fatal wound by a blade. And the poor Kokiri, bless their souls, were far too small and weak to defend themselves, much less lift a finger of resistance, against these 'giants' who were bringing upon them their untimely demise.

In time, the killing became more sadistic. Laughing Hylian soldiers forced the Kokiri to play their 'last song' on the ocarina, or dance naked into a cesspool before being beaten to death by deku sticks against their newly slime-coated skin. Faeries were tortured before a helpless child's eyes, or vice versa. Additionally, the Kokiri girls were often kept alive longer for sensual purposes.

All of this was done through an air of simple madness and carnal sin. The minds of the Hylians, desensitized by war and carnage, converted into blood-thirsty machines, bent on following the commands of their leaders for their own, sadistic gains rather than for the sake of the 'Hyrulian Goverment's Orders'.

But, in all of the depravity of the Hylian soldiers, General Haman's insane dreams were coming true. Yet, while all of this happened to achieve his evil goal, he dared not to let any news slip past the borders of war. He kept the citizens of Hyrule in total ignorance, for all they suspected was that the 'elven nuisances' were simply being deported out of their setting.

Many historians argue over this, but, it's a common assumption that had the Jeslemite and Hyrulian public truly known about the genocide being accomplished by their own soldiers, a riot of protest would have ensued, and the Jaatsarblub might possibly have reached a quick close. But, alas, that was not the case. Haman craftily dwelled upon the already-grand racism against the Kokiri people, and he blinded the eyes of citizens everywhere to his actions.

By the second year of the Jaatsarblub, most likely every Kokiri village in Eastern Forest received news of the death befalling their own kind. Many Kokiri fled their homes and attempted to join other dwellings, only to find rejection in most cases. Sido of Junuckru Village saw the terror unfolding and took immediate action. With hit-and-run tactics, his courageous army of crafty, Kokiri soldiers ran circles around the Hylians' heads, attacking and destroying a handful of precious Hylian camps and supplies. Nevertheless, the Hylian oppression was too much to handle, and by the third year of the Jaatsarblub, Sido found his forces scattered and greatly outnumbered.

Finally, it boiled down to a point that the Hylians targeted the grand, ancient city of Junuckru Village, and started closing in fast. Sido built up his forces, challenged to defend the Hylians, and even had a gentlemanly meeting with the general of the Hylian opposition once, which was quite odd, considering the fact that the scene looked like a little boy and a grown man arguing with each other over war threats.

But eventually, the battle was on, and the Hylians attacked the city, marking the first day of the famous Battle of Junuckru Village. Amazingly, the first attack of the Hylians was driven off by the myriad of Kokiri defenses within the outer ring of the city. Kokiri arrows, boulders, acid, and various other projectiles were things that the Hylians never expected, and a grand number of General Haman's murder forces were slaughtered.

The Kokiri soldiers of Junuckru Village had little time to celebrate, for the Hylians were reinforced and performed a second attack. This assault drove the Kokiri defense back into the inner circle of the city, now completely surrounded on all sides by the Hylian army. But, with continual effort, the Hylians were thwarted from entering the core of the city and taking the inhabitants. Two more attacks transpired, and still the Kokiri were untouched. The Hylian list of deaths and casualties was astounding, and the Kokiri, for the first time in the Jaatsarblub, were feeling proud and looking forward to a gracious victory over their genocidal opponents.

However, upon the arrival of Hylian explosives and catapults, the defense of the Kokiri easily crumbled. Junuckru Village was bombarded with an unfathomable onslaught of explosives, bombchus, rockets, and flaming debris. After two days of destruction, the Hylians rushed in. A bloody battle occurred between both Kokiri children and Hylian men in the treetop platforms of the scaling city, and the 'giants' prevailed.

Junuckru Village was then literally stripped of all its glory. Homes were burned to ashes. Platforms were torn from their supports. Wealth was snatched from the banks. Even the grand tree trunks in the very center of the tree were torn asunder. Last but not least, the deku tree of the great wonder of the ancient world was burned alive. Hundreds of Kokiri were taken to prison and death encampments all about the northern area of Eastern Forest. Only two percent of the past dwellers of Junuckru Village were believed to have survived the Jaatsarblub.

One of such miraculous survivors, almost as precious as the 'Trenstine Miracles', was none other than Sido. The small being slipped out of Hylian hands, with thanks to his Kokiri partners and devoted followers, and he later served to lead many more resistant movements against the Hylian cause, till his capture in 2324, one year before the Jaatsarblub's end. His fate is still sketchy to this day, but his deeds shall not be forgotten in this life.

In 2323, General Haman went straight-forward in his 'death strategy'. While working on a 'permanent death camp' in the southeastern, Jeslemite region, near the town of Demasuciana, he ordered the wardens and commanders of his prison camps to start working out his preliminary plans for genocide.

In each camp, on a weekly or daily basis, Kokiri children were taken out of their holds in numbers of ten, upon which they were led to a selected spot in the forest, stripped of their clothes, and slashed by the sword. The bodies were usually then dealt with by burning or placed within a pile of decaying flesh.

While each and every camp used this gradual form of murdering, others found ways to make the damage much more quick and wide-spread.

In the thirty years following their first discovery by the Hylians, the Kokiri children developed a love for an outdoor sport called 'Sardenoing', or 'Fieldball'. It was a simple ball game that developed from what the first Kokiri saw Hylian children do upon adapting themselves to Hyrulian society. Basically, it was an activity in which a leather ball was kicked, rolled, or thrown about the field, but only in a way that would keep it close to the ground. The goal for each team was to bring the ball into the very center of the field before any of the other team members, and once they had the ball, they had to touch the side of the field of play and then return to the center with it in their possession. It was a rough sport that made good use of large, open fields...settings that became suddenly real in the life of Kokiri children as a result of Hylian interference.

The Hylians easily knew that the Kokiri loved to play sardenoing, and they devised a death trap to morbidly make use of this aspect. Wardens of a prison camp would order their guards to announce to all of the forested prisoners to prepare for an upcoming day, during which they would all be allowed out of the prison and into this field to play a safe game of sardenoing.

Unbeknownst to the elated children, however, the Hylians collected large quantities of Feordian kerosene (an import that Hyrule suddenly received in large quantities in those years) and doused the playing fields with the flammable liquid just the very night before the games. Then, when the Kokiri were let loose for the 'big day', they were all forced, spectators and players and all, into the selected part of the drenched field.

Kokiri children who gathered to attend the game immediately felt curious as to why the Hylians were forcing them so close to area of play, since they were only spectators. In the first moments of chasing the ball, the Kokiri players noticed how strangely wet and soaked the soil felt beneath them on such perfectly hot, summer days.

But, they were all deceived. And it would be their deaths. At the selected moments, Hylian archers shot fire arrows into the center of the field, and soon a heavy fire engulfed the entire area of play. Spectators and players alike would run, screaming, from the flames, and suddenly realize that a line of Hylian footman were blocking paths of exit on all sides of the field, with their weapons held up to slaughter all children who came close. Helplessly, the Kokiri had let themselves die in the engulfing flames, and one of the most hideous forms of mass murder was played out by General Haman's men in such a like manner.

Yet, the mad general after the triforce of power wasn't the only one who showed pure evil during the Jaatsarblub. Apart from the military side of things was the medical. A famed, Hyrulian army doctor by the name of Dr. Noitroba took advantage of the Kokiri genocide to conduct experiments that he thought were vital for pleasing King Ofla and the 'future evolution' of Hyrule. Dr. Noitroba, a young Hylian man, felt that there was a key to understanding eternal youth within the very green blood of Kokiri.

So, after requesting a certain amount or type of Kokiri children to enter into his domain, he started off by using savage methods of draining Kokiri boys and girls of their blood, so as to study the liquid life and determine an answer behind the children's tendency to live forever young for three hundred years. When those efforts failed, he hoped to understand eternal youth through Kokiri twin breeds. Thinking that a telepathic link was involved in the stability of one's bodily organs, he would order his doctors to torturously rip apart one living twin while he personally sat with the other brother or sister alone, outside of earshot of the twin's screaming, and attempted to detect any sign of a psychic link.

Alas, all he could determine was that Kokiri had no form of telepathy whatsoever, unlike Hylians. So, he simply spent the rest of his murderous career conducting painful experiments on living patients, operating without pain-killers, and studying the various body parts of the Kokiri. His results, as gruesome as the truth is, paved the way to most Hyrulian and Demiarian health science and healer techniques today. Other than that, Dr. Noitroba worked carefully behind crafting various household objects out of Kokiri flesh and body parts, till his death near the end of the Jaatsarblub itself.

In the final year of the Jaatsarblub, the violence reached its most violent peak. In short, it can be summarized with the Kokiri word: 'Dowguthwick'. Although the true meaning behind 'Dowguthwick' is quite vague, in Hylian terms it's a combination of words that center around 'earth', 'beneath', and 'flames'. In reference to the place of its namesake in southeastern Jeslem, one can understand that 'Dowguthwick', to the helpless Kokiri children, basically meant 'Hell'.

After two years of construction, General Haman truly believed that he had come across the tool that would bring upon the Kokiri the 'final solution' of his murderous endeavors. If one was to travel to the southeastern side of ancient Jeslem, near the town of Demasuciana, one would find rocky terrain, white cliffs, and cavernous cartography. Indeed many caves existed and still do exist within this region of old Hyrule.

And General Haman's men just happened to find one such cave for his liking. Hundreds of man hours, thousands of wooden planks, and tons of kerosene containers later, it had become the jaws of death, into which nearly three hundred thousand Kokiri victims of the later Jaatsarblub murders were dragged to their demise.

Imagine for a second that you are a Kokiri child, set within that time, and you've been brought to this place to die. After passing a thick Hylian encampment on the surface, you are brought before this frightening mouth of a dark cavern. You are then stuffed into a small, metal cart of a line of similar metal carts, all strung in a train on metal tracks. As you sit in your metal cart, a pair of horses and a Hylian rider lead the creaking caravan of death down the long, dark passage and into the murk of the cavern's esophagus, barely lit by the passing sites of dim torches in Hylian executioners' and guards' hands.

Once halfway down the throat of the cavern's entrance, the heat of the day aboveground leaves, and you start the feel the cold chill of being beneath the earth. But, suddenly, a tremendous wave of heat and agonizing screams fly into your face, brushing against your hair, and pouring into your pointed ears. Before you know it, you're bathed in a green and crimson aura, as the cart comes to a stop at the base of the throat.

Opening before you is a quarter mile square cavern filled with the flying, green blood of Kokiri children, lined up alongside a cliff, upon which they step up and are individually slaughtered by an executioner who slits their throat, stabs their heart, and rolls them off the cliff and down into a pile of naked, mangled Kokiri bodies, slowly filling a seemingly-bottomless ravine in the cave.

A stench of burning flesh stings your nose. You turn to see the occasionally rising tornado of smoke that signals the location of the fire chambers, where dozens of Kokiri are force to stand, knee-deep in kerosene daily, to be burned alive by a tossed, Hylian torch from a soldier up above.

As you're commanded to strip of your clothes and line up to have your neck ripped out from beneath you, you glance down and see that your feet are slowly shifting through an ankle-deep, green powder. It turns out that the powder is, in fact, the settled ash of burnt, Kokiri flesh and emerald blood, all mingled together to form a near-quicksand beneath everyone's feet.

As you walk up to the soldier, helplessly, to get killed like so many other children around you, you realize the sad truth. You are in Dowguthwick, a place where practically all Kokiri who entered die within minutes of their arrival. It's even a mystery as too why we know about the event today. But, you wouldn't care. For soon, your throat would be feeling the stingy sensation of steel jutting into your flesh like a knife to cheese.

And through all of this carnage, only a few Hylians helped out. Brave citizens who actually knew of the disaster hid the Kokiri in their households, and sometimes tried to pass off the green-blooded individuals as their own children.

But for the most sake, the Kokiri were alone in their torment. Many turned to God and His Son, Jesus Christ, as preached to them by Human missionaries before and after the Jaatsarblub. Kokiri felt an added ounce of strength when focusing on the Lord of Heaven and Earth, and they believed, in some way or another, that their deliverer from General Haman and the Hylians' carnage would come to give them life.

And one day, the deliverer of the Kokiri did come. He forever remained as one of the most famous and beloved entities in Kokiri history.

This deliverer....this sought-for hope for tortured and crying Kokiri everywhere......was a young Hylian named Peter...

Legend of Peter:

After the end of the DWC, lands that once belonged to the Gerudo became readily available for nomadic, Hylian settlers. The sudden growth in interest in the region of the desert women gave way to a massive migration of poor farmers and peasants, who sought remote life in the great expanse of the Western Desert, where they could live without the pressuring demand of having to pay taxes directly to the Hyrulian government.

Yet, even before the DWC, many Hylians were living in a dry ravine in central, Western Desert, located just to the side of an oasis. These Hylians, soon growing with the added numbers of incoming foreigners, called themselves the Minerod tribe...after the head of the first family who set forth in the place.

Over time, they carved cave-like homes out of the rigid sides of their canyon dwelling, and grew to an eventual number of over one hundred and fifty, Hylian members. They coexisted with a nearby tribe of Human Jeslemite-foreigners named the Arnsto tribe. Together, the two groups of people formed a stable, reclusive society in the Western Desert, living abundantly off the blessing oasis of their otherwise hot, steamy setting.

Yet, despite their overall separation from Hyrule and Jeslem, they somehow couldn't avoid the military draft of the Rebellion War. Almost all of the two tribes' young boys were enlisted into the conflict, having to sadly split from their families and loved ones. One such soldier, as believed today, was none other than Peter of the Minerod tribe.

Now, all throughout Kokiri society there has existed many ideas as to the nature and characteristics of the legendary, Kokiri hero named Peter. Many children think he was an angel from God. Others think that he was a Kokiri himself, who had somehow grown up to appear the size of Hylians. Then again, a few think that he doesn't exist, and was just an image made by the suffering Kokiri of the Jaatsarblub. Even more so, thousands of other children claimed that he visited them in his dreams....that he was superhuman, with thousands of arms....or that he was a monster, turned good for the sake of protecting the forest

But, in all reality, Peter was your average Hylian male. Special documentation by Post Rapture in his last days helped to attest to this.

When Peter was in his late teens or early twenties, he entered into naval combat. After the famous 'Battle of Blood and Foam', a sea conflict on the Eastern Jeslem coast, he was transferred to an infantry company, where he rejoined his old buddies from Minerod Village; Sinai and Gideon. Soon after a few battles against the Northern Jeslemites, Peter saved the life of a little forest girl, known throughout all Kokiri legend as Ruth of the Dokiki tribe. Ruth became liken unto Peter's inseparable little sister, and the two stuck with each other as best friends to the end of their lives.

Peter's travels took him through horrid battles against his Northern Jeslemite enemies. Yet, at the same time, he and his closest war buddies found themselves coming to odds with their own leaders, who had views of total homicide and hatred. Eventually, in the year 2322, Peter's infantry company stumbled upon a Hylian death encampment, where they learned about the awful horrors of the ensuing Jaatsarblub for the first time.

Shocked beyond compare, Peter and his buddies found themselves at a dilemma. Like nearly all of those back at home in the desert village of the Minerod tribe, Peter was a Christian, and he trusted in God for the motive behind his actions. He felt the unfathomable urge to no longer comply with his military authority, for all of the Hylian army of Jeslem had been perverted by the deadly wishes of General Haman. All Peter needed to do in order to mutiny was receive the ultimate word 'go' from God.

He got it.

After Princess Hannah was exiled out of her own home in Hyrule Castle, Saria, the sage of the forest, was given special permission to leave the restrictions of both the sacred realm and the temples of the sages in order to see what had become of her people. Utterly horrified that everyone and everything she knew within the realm of her Kokiri society was either shoved off or slaughtered, Saria sought out to make things right.

Her choice, through God's Will, was to appoint Peter as her agent. So, she appeared before the young Hylian and personally gave him the request to go forth and save two Kokiri tribes from Hylian genocide in Northwest Hyrule.

Peter couldn't help but agree. Starting from the day after he first met Saria, his new mentor as of 2322, the Hylian soldier set off on a mutinous odyssey to swiftly escape the bloody fields of the Rebellion War, reunite himself with his family tribe, and set off to help two villages of Kokiri children to travel overseas and off the island that composed Hyrule. During his trip, he was accompanied by Ruth, Sinai, Gideon, Anya, Tellud, Kesefvto, Tailozan, and Brigalayd. He teamed up on a few occasions with the courageous Princess Hannah, who was living her exiled life under the protective wing of Christians such as Paulia in Nazar. The future queen of Hyrule gave Peter and his companions the greatest support she could muster, and became a second mentor, other than Saria, in Peter's quest.

Eventually, Peter's goals were met. The Minerod tribe packed their lives up and decided to travel along with him and his buddies, to help the Kokiri out of Hyrule and start a new life in another land in Demiari. In the meantime, their efforts helped to bring the Rebellion War to an eventual conclusion by nearly revealing General Haman's secret affiliations to an infamous Gerudo revolutionist and a new, foreign threat from the continent of Sosaria.

As the legend goes, Peter's leadership not only preserved the existence of Kokiri in Demiari centuries after the Jaatsarblub, but it also brought forth the end to the nasty genocide itself, but doing much to thwart General Haman's goals as well as power, leaving Princess Hannah enough room to eventually rise up again in strength and leadership and reclaim her country's army.

The exodus of the two Kokiri tribes, along with Peter and the Minerod tribe, finally sailed overseas and landed safely on the peaceful shores of Catalia. Once there, a peaceful spot in the forest was found, and a new deku tree sprout was planted. Thus began, for the first time in the history of Demiari, the spread of Kokiri life beyond Hyrule. The faerie children soon thrived in their new, forested home, and the Minerod tribe, along with Peter, swore to defend the lives of the ever-precious survivors of the Jaatsarblub as long as their lineage was alive. Over time, the close coexistence of Hylians and Kokiri in this section of Catalia never ceased, and by the end of the first century of the dual races' symbiosis, the Minerod tribe slowly changed their own name into the 'Kokiri' tribe.

In the years to follow Peter's arrival on Catalia, he made numerous trips back to Hyrule, fighting for the Kokiri cause, and saving much, much more children from death. Under Jesus Christ, he was considered the most beloved savior of the Kokiri, and would never be forgotten in forest culture till the end of the faerie childrens' days.

Legacy of Princess Hannah:

Back on the island of Hyrule, the Jaatsarblub was still destined to continue for three years. In the meantime, General Haman started pumping more of his country's funds into the myriad of genocidal death camps rather than the Rebellion War's effort. As a result, the Rebellion War had truly ended, but was kept alive through politics only. The true war was solely over Haman and his lingering efforts to kill off every single forest child.

But the link to the Gerudo radicals and the forces of Sosaria had been cut through Peter's efforts, and the evil, Hylian general found most of his will becoming horrendously frustrating.

Enter Princess Hannah...

The long-exiled daughter of the deceased, seventh sage, Queen Zelda, finally made her anxious combat. Carefully planning her moves, the young woman gathered up enough followers to sway the spirit of the Hyrulian citizens against the evil general, by revealing for the first time in true public the horrors of the Jaatsarblub.

The effects of Princess Hannah's comeback were astounding. Hylian men, who one day were one hundred percent willing to hang the nearest Kokiri boy, suddenly turned around by launching raids against Hylian death camps, to avenge the children's deaths. Slave owners slowly gave up or lost their control over Kokiri field hands, giving the forested spirit a new hope for survival.

With such a gradual decay, the Jaatsarblub ended officially in 2325, at the same time Princess Hannah regained her kingdom from King Ofla and punished Haman for his murderous crimes. The Rebellion War lingered on for five more years, but finally ended in 2330 thanks to Hannah's and the Jeslemite Queen, Elanna's efforts.

The Rebellion War, with all of its more-than-thirty years of bloody conflict and ravaging, nightmarish savagery....ended in a neutral air. North and South Jeslem were permanently separated. In the next three centuries, the countries would become so poor that Hyrule would have to annex their territories. This, along with the states of Feordia, Xona, and the Western Desert, eventually claimed all of the island under the power of the royal family of Hyrule for the first time in history.

Princess Hannah turned out to live a long, healthy life, unlike the state of her mother, Zelda. She trusted in God and passed the will of her Father down to her offspring, who would help preserve the Faith in Hyrule for the next three generations. During that time, Hannah's regulations concerning the state of the ill-fated Kokiri were followed right down to the thinnest line.

A heavy demand of awareness concerning the Kokiri holocaust of the Jaatsarblub was formulated, and Hannah ensured that no single Hyrulian or Jeslemite neglected to realize the tragedy that befell the faerie children. She led the government to clean up and bury most of the dead at the morbid death encampments, rebuild Kokiri homes and villages, plant deku tree sprouts, and give added protection to realms within the Eastern Forest.

One of the most famous moves that Princess Hannah made was to rebuild the charred remains of the once-glorious city, Jenuckru Village. Through her efforts, the tree-top dwelling place of ancient wonder was built back up to a shape almost as pristine as its predecessor. The new structural architecture was so resiliently built in its time, the ancient city is still accessible today in its entirety and makes a famous tourist site in modern Hyrule.

Yet, although her motive was good, her presumption was ill. For not even a tenth of the population of children who once lived in the massive village were still alive after the Jaatsarblub to dwell there again. As a result, the gigantic village almost became abandoned, and would stand forever as merely a relic of an age long lost....when Kokiri children lived innocent and secluded lives in the natural homes of their forests...untouched by Hylian greed and murder. It still remains as a memorial to the genocide of the Jaatsarblub and the endearing courage of the Kokiri to this day, and is a marvel of marvels in Demiari.

But, as Hannah's godly descendants slowly drew back to beliefs in the triforce after a few generations, so did the Kokiri similarly diminish in population. At first, a simple act of fear and shyness caused the Kokiri to live in inner, forest villages, the farthest away possible from dreadful, 'giant' civilization. Even to the last moment they were seen in Hyrule, almost no single Kokiri fully trusted a Hylian, thinking back only to the murderous deeds of the Jaatsarblub. Shortly after the year 3014, when the famed rise of Agahnim transpired, the last known member of the Kokiri on the island of Western Hyrule disappeared.

For once in all time, Hyrulian's forests were empty of its childish inhabitants, the only known remnant being the new race of faerie people who branched off from the legendary pixie guardians of the giddy Kokiri.

Kokiri of Catalia:

Yet, while the Kokiri of Hyrule vanished, the faerie children of Catalia thrived incredibly. They coexisted safely with the likes of the Minerod tribe's descendants, forming new societies and lifestyles. Many of the elements of Kokiri culture, lost during the Jaatsarblub and oppression at Hylian hands, once again arose into the lives of the forested children. Except now, the Kokiri had new songs and ocarina tunes to make, in mourning of the brothers and sisters they lost during the genocide in Hyrule.

Despite the sadness of the past, the forest children soon branched out to produce more and more tribes through their descendants. With the spread of deku trees, more and more children emerged to grace Catalia, the new land of promise. Kokiri built up large villages, with cities nearing a quarter of the size of Jenuckru each. In addition to that, certain children left the forest to live within the Hylian society of Catalia, where they met less racism than in Hyrule.

For reasons still unexplained, the new land alleviated the health limitations of the Kokiri, and progressively more numbers of the faerie children could exit the forest without the risk of death. Two centuries into the new life, and Kokiri populous was capable of flourishing just as well outside the forest as in it.

Kokiri individuals became major contributors to Hylian villages, with a few of them actually governing entire towns. Soon enough, it was believed that Catalia had reached a population of half Hylian and half Kokiri. It was the first true time that Kokiri ever came close to forming a nation of their own, much less half of one. Such wonderful life continued for well over a millennium, but, very mysteriously, the Kokiri started dropping in numbers at an extreme rate.

Many think that it was a result of less and less space for deku trees to sprout. As a result, the rate of emergence would drop rapidly, for none of the trees would have the necessary comfort to assist pregnant faeries in the production of cocoons.

Whatever the case was, the Kokiri numbers dropped to literally nothing, In around 4052, the last known Kokiri population of all Demiari vanished from existence, and the faerie children soon became just about as mysterious and unknown to the general populous of Demiarians and Hyrulians as they had been before the Kakariko villagers first found them way back when.

The 'Kokiri' tribe of Hylians, however, continued to thrive for a few more centuries, although a raid by Tanolians in recent history dropped their numbers to near extinction. Nevertheless, the 'Kokiri' tribe of Catalia helped contribute perhaps its most famous element into modern Hyrule; Link. The famed hero of Hyrule is none other than a descendant of Peter's Minerod tribe, the very same people who assisted the exodus that would save Kokiri from extinction in Hyrule.

After saving Hyrule from Ganon's evil power in 4540, Link attained a home in North Castle, fell in love with Zelda, and married her soon after the second defeat of Ganon in modern times, in the year 4545. After living through the Great War of 4552, he has become the king of our modern Hyrule, and rules the nation alongside his wife, the honorable Queen Zelda.

Modern Day:

Where have all of the Kokiri gone? Quite frankly, no one knows. Catalia is now an entire country, full of Hylians, and the only fantastic form of life inhabiting the forests of Hyrule have been faeries and the remnants of Ganon's minions.

Then what could the fate of the Kokiri have been? Some think that they're still living today. There are many startling testimonies in countries like Jueland, Lemmink, and Catalia of meetings with strange 'child-like beings' in the deep forests. But so far, there has been no real confirmation of the reality of Kokiri existence in present day.

Post Rapture once said, "The eyes of the Kokiri are some of the wisest of all. They scan over the simplicity of life, so that their character has rigidly formed one with the ways of the patient trees, and their hearts have flown airborne with the energy of pixies."

If that be the case, then maybe the Kokiri children are merely hiding under our very own eyes, like they managed so well to do in the ancient days before their discovery in Saria's village. As we watch the 'Kokiri' tribe of Hylians slowly die out in forested Catalia, we can only hope that a new deliverer will rise. In similar fashion to Peter, perhaps a Kokiri boy or girl will emerge to lead forth our struggling innocence to new heights of joy and wonder.

But as for now, all we can do is look back...and dream upon the paradise of eternal youth. A gift grasped by childish hands, and permeated throughout the canopy of the green forest.

We can look back on the days of the Kokiri, and in God's Will, be children ourselves.

END OF DOCUMENTATION

God bless



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 This page was created by Juliet A. Singleton © 2003. All rights reserved.