Fresh on the heels of A Link To The Past came Link's Awakening, the first in a line of several Zelda titles available for Nintendo's infamous handheld console, the Gameboy. It featured similar graphics to its SNES counterpart but the Zelda storyline took on a whole new turn - no Zelda or Ganon or even the Triforce were involved in this game, Link was instead castaway on a strange island where the inhabitants had no knowledge of the outside world. In order to escape, Link had to recover eight magical instruments from eight dungeons to wake up the mysterious Windfish who lay sleeping inside a giant egg on top of the island's highest mountain.
The whole concept and design was a revolution in RPG gaming, from the top-down overhead view, to the vastness of the world in which the game took place. It also has the fame of being the first ever battery-backed up Game Pak, which meant now that players could save their progress at any time and return to the game whenever they wished. Combining action with puzzles, it brought a new depth to video games unseen before. This game really got me into using my gameboy more I have to admit, it's as challenging as its SNES counterpart with plenty of ingenious puzzles, mini quests and crazy characters to meet!
No doubt one of the most immersive games on the gameboy, Link's Awakening was re-released in as Link's Awakening DX in 1998 on the Gameboy Colour. The DX version included several enhancements such as an extra dungeon and the camera shop, which supported the Gameboy printer.
Title: The Legend of Zelda - Link's Awakening
Year Released: 1993
Platform: Nintendo Gameboy (GB)
Link's newest challenge is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.
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